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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Traps! Are you into traps?
Arya_Yeshe
Member
For the traps and mechanisms lovers!
Whoever built maps for games, since Doom map editor to nowadays map editors and addons, which traps and mechanism caught your eye?
Separating the party members is a big troll move
from: https://www.wistedt.net/
https://www.wistedt.net/tag/trap/
World building for fantasy roleplaying games
Whoever built maps for games, since Doom map editor to nowadays map editors and addons, which traps and mechanism caught your eye?
Separating the party members is a big troll move
from: https://www.wistedt.net/
https://www.wistedt.net/tag/trap/
World building for fantasy roleplaying games
PvE means: A handful of coins and a bag of boredom.
0
Comments
To whoever had the good fortune of running the Crucible of Eternity, cheers mate!
https://www.youtube.com/watch?v=zH2-I1xJuc0
Classical traps are amazing
The invaders suffered greatly by the effective tactic of placing a square of tar on the floor and strategically positioning arrows or spikes on the wall or ceiling
Swinging Axes, it's very generic and annoying
Even tought I love a trap, I dislike it when it's set on a narrow surface like a ledge, a thin bridge, or a plank. In such cases, the only reason for the trap to exist is for someone to fall through it while crossing. I find traps more exciting when they take you by surprise or catch you off guard during a fight.
The log trap, being caught by surprise is fun
https://www.youtube.com/watch?v=kjueLckVBp8
The entire game is full of mechanisms and traps, there is a lot of pit traps and secret passages. In nearly all pit traps, if you fall in them, you will end up in a secret room in a floor bellow you, but this secret room is full of monsters, then you have to get out of that place and go back to the main path. In most cases when you leave the pit, it will be through a secret passage you missed
There is also a bunch of walls that can be moved in and out, revealing passages.
This game had long sequences of deadly traps, rolling boulders, spike traps, walls closing in. We don't have a lot of this kind of things these days, people woud even forget to breath while crossing those areas
https://www.youtube.com/watch?v=3_2LwzXNnLY
There's some interesting traps, you can manipulate objects and use spells to interfere with the traps. In the Dark Crypt you can place objects on gas vents and being melted when the walls start shooting flamming arrows. In this the system has a combination of traps and combination of counters against them.
The trap or puzzle close a door, trapping the player inside the room full of monsters and in some games sepparating the player from his allies
They all have a mix of puzzles and traps, where you gotta interact with the enviroment and move objects, or move blocks, so they will shield you from other traps like arrows being shot from the walls. Or sometimes you move blocks so you can use them later in a jump puzzle so you can progress to the next room or fight something.
They all involve problem solving skills and quick reflexes
COE was easy. I enjoyed all the skip shortcut tricks you could abuse to speed it up. I specifically ran warrior for that dungeon after they patched teleporting through walls on elementalist. Skips were fun to find
I used to run evey different path in every dungeon, every day. Including lv 50 FOTM when 50 was max fract lv. It took a solid 24hrs with good teams to get through. I used to have people just watch as I solo bosses that people didn't know were even possible to solo. I mained an elementalist. I never was a harder sweaty nerd than the days of GW2 2012-First expansion release when they destroyed the game entirely(IMO). Although were slowly killing it with the 0 pvp updates and slow af pvm updates. All I did was farm COF back before nerfing it and making dungeons give a set gold amount each, then having to run every path of every dungeon, every day for maximized profit. This was before they released champion farming being the best gold farm. I have 24hr videos of the first champ farming route and rewards from when it came out. Bad audio sync but still..hypercam 2.
Oh yeah, the first time I did CoE, I blitzed it... the second time when I was with another character, I was drunk and I couldn't stop dying LOL, I couldn't believe how bad it was
Secret/hidden jumping puzzles from GW2 were one of my favorite things in any game I ever played. They were fun to find, hidden in plain site or off the beaten path, full of traps or tricks to finish them.. SO fun.
I leveled my engineer up to level 80 by running PvP and WvW a bit, this is how much I "love" PvE
GW2 has legendary jumping puzzles, even the people who didn't like jumping puzzles, started liking them because of GW2
There is a lot of jumping and even gliding in bosses too, in the last expansion that boss in which you have to glide from one rotating plataform onto the boss plataform is a rocker of a boss
If the trap only wastes time, because your HP goes back to full, what is the point besides being a small nuisance?
If a failed trap is followed by killing enemies while also facing additional danger (like dying), then it makes sense.
Early AoC(Conan), it was pvp madness and great setting tracks and tracking those cloaked or who had been nearby just a little before.
I'm more of a fan of tower like abilities than setting traps specifically though. Little minions that don't move that shoot at enemies are fun. Especially when you can't kill them. Traps in Diablo 2 are mostly in this direction too.
In Dark Souls you get a little more physics to deal with this stuff so it's not so bad. I really didn't like some of the Dark and Darker map setup that had unavoidable spike traps though. As long as it's not unavoidable or absolutely ridiculous to avoid then I don't mind.
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