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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Variety of idle stance animations, but not a variety of ability animations based on equiped weapon??
George_Black
Member, Intrepid Pack, Alpha Two
When we first saw the two handed sword and the twin daggers, people noticed how the same animation played for the spin-to-win ability whether the two handed sword was equipped, or the 2 daggers.
Years ago I spoke about the weapons disappearing from the hands of the characters during the casting of certain abilities and the answer given was that creating animations for each weapon would take a considerable amount of time that wasn't available.
Combat should be prioritized above all character activities, whether emote/rp or crafting/gathering.
Having weapons disappear when you cast abilities, or having the characters body move in the same way, whether you hold a large weapon or two small daggers while performing an ability chip away at the combat experience.
Don't do the same mistake as ESO when it comes to combat/weapon animations. Yes, having lively characters, which can show our personalities is important, but not at the expense of a gameplay function, the most prominent of all in videogames: combat.
Years ago I spoke about the weapons disappearing from the hands of the characters during the casting of certain abilities and the answer given was that creating animations for each weapon would take a considerable amount of time that wasn't available.
Combat should be prioritized above all character activities, whether emote/rp or crafting/gathering.
Having weapons disappear when you cast abilities, or having the characters body move in the same way, whether you hold a large weapon or two small daggers while performing an ability chip away at the combat experience.
Don't do the same mistake as ESO when it comes to combat/weapon animations. Yes, having lively characters, which can show our personalities is important, but not at the expense of a gameplay function, the most prominent of all in videogames: combat.
1
Comments
I am expecting Weapon Skill animations to be based on which weapon is equipped.