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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat melee physics
peksi
Member
I will repeat this because I know this is something that can make or break a game. I don’t want AoC to fail in combat physics.
To give immersion and thrill of fight the melee combat needs proper physics model. Both the attacker and creature receiving the punch must react to the the impact and give feedback: move back, lose balance, fall to the ground etc. Optimally the light/heavy attacks with melee weapons should collide with the target and not go through unless the target snaps in two. This will give the combat the brutality it needs.
To give immersion and thrill of fight the melee combat needs proper physics model. Both the attacker and creature receiving the punch must react to the the impact and give feedback: move back, lose balance, fall to the ground etc. Optimally the light/heavy attacks with melee weapons should collide with the target and not go through unless the target snaps in two. This will give the combat the brutality it needs.
1
Comments
What mmorpg would you like to use as a reference for them?
You are literarily just repeating yourself on 2 different post. Random viewers are complaining that about low level combat not looking like high level combat. They also most likely don't know what a alpha is in the comments.
Yup people are wanting high end single player elements included without explaining properly how to approach it in a mmorpg way.
Effectively at certain instances of damage or if you get a heavy cc and/or phases I'd have them react react in a certain way to feel like they have taken big dmg or a big hit. So it happens a few times over that fight and not every time they are being hitting..