Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Combat melee physics
peksi
Member
I will repeat this because I know this is something that can make or break a game. I don’t want AoC to fail in combat physics.
To give immersion and thrill of fight the melee combat needs proper physics model. Both the attacker and creature receiving the punch must react to the the impact and give feedback: move back, lose balance, fall to the ground etc. Optimally the light/heavy attacks with melee weapons should collide with the target and not go through unless the target snaps in two. This will give the combat the brutality it needs.
To give immersion and thrill of fight the melee combat needs proper physics model. Both the attacker and creature receiving the punch must react to the the impact and give feedback: move back, lose balance, fall to the ground etc. Optimally the light/heavy attacks with melee weapons should collide with the target and not go through unless the target snaps in two. This will give the combat the brutality it needs.
1
Comments
What mmorpg would you like to use as a reference for them?
You are literarily just repeating yourself on 2 different post. Random viewers are complaining that about low level combat not looking like high level combat. They also most likely don't know what a alpha is in the comments.
Yup people are wanting high end single player elements included without explaining properly how to approach it in a mmorpg way.
Effectively at certain instances of damage or if you get a heavy cc and/or phases I'd have them react react in a certain way to feel like they have taken big dmg or a big hit. So it happens a few times over that fight and not every time they are being hitting..