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Animations of our character
Veci
Most mmo only focus on combat animations, neglecting the rest of the movement animations.
Improve the animations and make them more fluid , which is not like the typical MMO that only jumps to overcome obstacles , or the lateral movement of the character out of combat tends to be very rough .
By this i mean animations to climb obstacles or climb, that is not like the typical mmo that only jumps, or everything that is out of combat is not given as much importance as it needs.
In an MMO that you spend a lot of time playing, you realize everything.
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Drugdealerkkd
I completely agree with you here, I have checked out a Lazy Peons video comment section to see some feedback for the game and noticed that A LOT of people are complaining about the combat looking pretty dull.
Laetitian
I don't disagree that it's something that needs extra work, but if we talk about the scope you can expect for changes like this, you have to realise that an MMORPG will never be, and should never aspire to be, the same experience as a single-player open world exploration or story-driven game.
Intrinsically,
progression
in any MMORPG that has any sort of player competition is
at least
equally as much about keeping up with the
competition
as it may be about letting you experience the world and stories within it.
A single-player real RPG will never put that much emphasis on the importance of gaining strength at the same pace, with the same efficiency, as one is compelled to in an MMO, and that just impacts the experience of the thing as a whole. If you cannot deal with that, you have to choose MMOs that focus more on the questing experience removed from its connection to the rest of the player base, such as GW2 (or, back in the day, Star Wars TOR, but you won't like the graphics there, either.)
Otherwise, nothing they do to the animations will eliminate this issue for you, not to mention the effort poured into designing the players' interaction with the world would be lost to the majority of players
who pay attention to their interactions with other *people* and *mechanics* first
;
the game world second
.
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