J0K3R_913 wrote: » Thank you everyone for your comments I do love this spirited conversation about this as its helped me to see both melee and ranged sides. @Voeltz quick follow up questions to your comment, but first I want to say that I agree you in ground to ground fighting ranged dps is at the advantage as they can start attacking sooner than melee dps. My question to you is 1) have you see the weather showcase were the rogue turns into a shadow cloud and wisps around, that's a huge "dash" range unless that's an actual skill, in which case the gap would be no existent when it comes to rogue on ranged combat, guessing that the rogue would be invisible then dash to be right behind the ranged dps. What are your thoughts on this? 2) When it comes to ship to ship combat I do not believe ranged will do well unless a) the ship is huge and room to run from melee dps or b) that ranged will just have to shoot to the other ship and no worry about the boarding party and let their own guilds/group melee dps take care of them, so my question is how do you see the balance of ship to ship combat when it comes to ranged and melee dps, you can make a "what if" story if that helps. Thanks for your input, and I would love to hear from anyone else that has an opinion on the matter. We have plenty of time before this game comes out and still have yet to see all the skills in-game so just speaking on what I have seen and speculating. Thanks for reading!