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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
I have a dream about Skills
Yvel
Member
As an avid player of MMOs, I'm always seeking to express my individuality and creativity through the skills I use. I find it tedious to use skills that every other player has, and I often daydream about ways to make my skills unique. I wonder if others feel the same way.
Just imagine reaching the necessary level to unlock your second class, and having the ability to combine those skills with your current or future skills. For example, if you have the "Rush" ability from the Fighter class and you chose the Rogue class as your secondary class, you could combine "Stealth" with "Rush" to create a new, unique ability called "Shadow Rush." This ability would allow you to rush towards your target and then teleport behind them, dealing bonus damage for backstabbing and then going invisible for a short period. I also feel that there should be a base skill that takes priority when combining, so a "rush" combined with "Stealth" would give you "Shadow Rush" but a "Stealth" combined with "Rush" would give you a completely different effect. The possibilities are endless, and it would allow each player to have a unique skill set, even if they're playing the same class combination.
I know it's just my imagination, but the thought of having such a customizable skill system in an MMO excites me. It would allow players to showcase their creativity and individuality, particularly for those who enjoy roleplaying. Of course, there's always the risk of minmaxers taking advantage of this system, but at least those of us who play for fun would have a sense of awe, excitement and discovery.
What are your guy's thoughts on this?
Just imagine reaching the necessary level to unlock your second class, and having the ability to combine those skills with your current or future skills. For example, if you have the "Rush" ability from the Fighter class and you chose the Rogue class as your secondary class, you could combine "Stealth" with "Rush" to create a new, unique ability called "Shadow Rush." This ability would allow you to rush towards your target and then teleport behind them, dealing bonus damage for backstabbing and then going invisible for a short period. I also feel that there should be a base skill that takes priority when combining, so a "rush" combined with "Stealth" would give you "Shadow Rush" but a "Stealth" combined with "Rush" would give you a completely different effect. The possibilities are endless, and it would allow each player to have a unique skill set, even if they're playing the same class combination.
I know it's just my imagination, but the thought of having such a customizable skill system in an MMO excites me. It would allow players to showcase their creativity and individuality, particularly for those who enjoy roleplaying. Of course, there's always the risk of minmaxers taking advantage of this system, but at least those of us who play for fun would have a sense of awe, excitement and discovery.
What are your guy's thoughts on this?
0
Comments
So if you are a Ranger might and take the Mage you might get these 4 augmentation options: Fire, Thunder, Earth, Teleportation. These augmentation options will be the same with every of the other archetypes. But the base skill you are modifying will depend on your primary Archetype. Since the base skills are unique to the individual Archetypes these combos only work one way, the other way around result in different combos.
So while you do not combine skills of two archetypes directly, you can combine a base skill of one archetype with a key feature of another Archetype. Which in the case of Fighter "rush" plus the Rouges "Stealth" school of augmentation could result in a skill like you described it.
likes I just commented: If they were doing exactly the same thing, or somewhat close to what I was describing, then there would have to be 12,800 unique skills. this is an estimate btw
With around 35 active skills per archetype, 4 additional versions of that skill per other(?) archetype and 8 archetypes in total. That means at max there will be:
- 140 possible augmented skills per class
times the number of classes with the same primary archetype (8)
- 1120 augmented skills per primary archetype
times the total number of archetypes that can augment their skills (8)
- 8'960 total skills for players to choose from based on the class system
These numbers apply under the assumption that every skill actually can be augmented in 4 ways.
Even though that is not impossible, I suspect that this will be mitigated by the fact that we will not have crazy mechanical differences with every augmentation so that the workload, while still gigantic, will be much more manageable. Either that, or the skills will also be used by various NPCs so that this vast array of skills actually will also contribute significantly to the progress of the mob design even the non-humanoid. If I had to guess, we will see a combination of both, some skills with only minor effects through augments and we will see mobs through the same stuff we do at us.
but I understand what you mean, it's definitely more manageable if it doesn't create a completely unique and different skill.