Suggestions for Improving Quests and NPC Interactions in game
Hello, as someone who has played a lot of mmorpg games, I have a few suggestions. In mmorpg games, even if you improve, the content of the quests given to you, the language used and our communication with NPCs do not change. This deprives the user of the feeling of feeling that they are developing until the end. Even if there are rpg games that do this well (see: kingdome come), I still don't think there are mmorpg games that do it well. For example, in many games, those who give tasks from the first levels ask us to "save the world" etc. absurd things. Instead, in order to feel our development, I recommend that when a newbie goes to get a quest, more reasonable things should be asked and the language used should be accordingly. For example, when a newbie goes to the npc to get a quest, the npc can say to him "come here, newbie, you told me you wanted to do some combat training, here is your opportunity". Likewise, when a higher level is going to get a quest, the npc might say "oh my lord, we need your support, I'm glad to see someone as strong as you". Similarly, let's take the example of an NPC selling something, when a newbie comes up to him, he might say "I guess you're new here, newbie, what do you want? I don't think you can afford it though", but if someone with high item power goes to the "same" NPC, he might say "my lord welcome, it's nice to see someone like you here, I hope you like my goods, I have some nice items for strong warriors just like you!". I think such small details contribute a lot to role-playing in the game.
In addition to this, I recommend you to release the game in many languages with support from ai because many Asian players, Middle eastern players, South American players want to play in their native language because their English is not good.