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Suggestions for Improving Quests and NPC Interactions in game

Hello, as someone who has played a lot of mmorpg games, I have a few suggestions. In mmorpg games, even if you improve, the content of the quests given to you, the language used and our communication with NPCs do not change. This deprives the user of the feeling of feeling that they are developing until the end. Even if there are rpg games that do this well (see: kingdome come), I still don't think there are mmorpg games that do it well. For example, in many games, those who give tasks from the first levels ask us to "save the world" etc. absurd things. Instead, in order to feel our development, I recommend that when a newbie goes to get a quest, more reasonable things should be asked and the language used should be accordingly. For example, when a newbie goes to the npc to get a quest, the npc can say to him "come here, newbie, you told me you wanted to do some combat training, here is your opportunity". Likewise, when a higher level is going to get a quest, the npc might say "oh my lord, we need your support, I'm glad to see someone as strong as you". Similarly, let's take the example of an NPC selling something, when a newbie comes up to him, he might say "I guess you're new here, newbie, what do you want? I don't think you can afford it though", but if someone with high item power goes to the "same" NPC, he might say "my lord welcome, it's nice to see someone like you here, I hope you like my goods, I have some nice items for strong warriors just like you!". I think such small details contribute a lot to role-playing in the game.

In addition to this, I recommend you to release the game in many languages with support from ai because many Asian players, Middle eastern players, South American players want to play in their native language because their English is not good.

Comments

  • TalentsTalents Member, Intrepid Pack, Alpha Two
    edited April 2023
    Well, we're not noobs, our characters are coming from Sanctus where we are already "champions", it's why we're among one of the first waves of people being sent back to Verra to reclaim it.
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  • Talents wrote: »
    Well, we're not noobs, our characters are coming from Sanctus where we are already "champions", it's why we're among one of the first waves of people being sent back to Verra to reclaim it.

    Exactly what people complained the most, being treated by a champion by every npc
    PvE means: A handful of coins and a bag of boredom.
  • EdrilEdril Member
    Talents wrote: »
    Well, we're not noobs, our characters are coming from Sanctus where we are already "champions", it's why we're among one of the first waves of people being sent back to Verra to reclaim it.

    Well. I don't know the story of the game but good luck if that's the case. I think it's nonsense. I want to start as a beginner-rookie and feel my development completely that's why we play role playing games.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Well... we can expect to be treated as newly arrived beginners when our characters first enter the game.
  • KilionKilion Member, Alpha Two
    Edril wrote: »
    Well. I don't know the story of the game but good luck if that's the case. I think it's nonsense. I want to start as a beginner-rookie and feel my development completely that's why we play role playing games.

    You will for sure be treated differently throughout the your progression, it might just be however that it is not due to us being simple peasants, but based on our standing with the different factions in the game. You might be an elite when it comes to pioneering, but what does that matter e.g. to the Church of Shol, God of Truth who have sent their own elites out when the divine gateways were opened? The answer is: It doesn't. You can be a max level dragonslayer but why would that matter beyond common politeness to the citizens of a Node on the other side of the world? No, I think the treatment progression will mainly depend on your reputation with a certain faction.

    And whether you think it's nonsense or not, since you decided to play a game that deriving almost all it's core mechanics and reason for existence for these mechanics from the lore - you will have to come to terms with that being the case or if this is a deal breaker for you, you need to cut your losses (if you bought anything) and move on to a game that is offering your something that you can accept.
    The answer is probably >>> HERE <<<
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