Chicago wrote: » its been stated that raid bosses or world bosses have an AI learning mechanic that makes them more difficult the next time round with better/improved loot tables etc, this sounds extremley exciting however i dont understand how this can work when 80% of the bosses are un instanced, how can a boss adapt to a raid group when you have 3 or 4 raids competing over the same boss? also couldnt another raid just grief you by all dying to the same boss to reduce hes loot tables and the degree of difficulty he reaches?
Arya_Yeshe wrote: » Nearly no game has real AI like the game Galactic Civilizations, where the AI learns your strategy then use against you and create counters against it In most cases AI in games are decision trees and machine states
Azherae wrote: » Arya_Yeshe wrote: » Nearly no game has real AI like the game Galactic Civilizations, where the AI learns your strategy then use against you and create counters against it In most cases AI in games are decision trees and machine states While this is strictly speaking 'true', I don't think I understand what else you'd want. Games themselves offer a limited possibility space to players (or they'd be impossible to think about 'balance' in), and therefore any AI will also have a similarly limited possibility space. AI is about learning the conditions under which to utilize parts of that possibility space. That's nearly always just a small stored Neural Network map on top of the standard machine state anyway. The 'AI' part has moreso to do with the fitness algorithm over time, which isn't really that hard to do since MMOs can just apply weighting to the 'experiences' of top level bosses. They don't even have consistent experiences. The game also could add this later, by just 'logging' the entire battle from the boss' perspective and then feeding it back into the system with as many tweaks as necessary, as many times as the team sees fit. So my question would be, what's the difference, other than 'scope'?
Arya_Yeshe wrote: » Azherae wrote: » Arya_Yeshe wrote: » Nearly no game has real AI like the game Galactic Civilizations, where the AI learns your strategy then use against you and create counters against it In most cases AI in games are decision trees and machine states While this is strictly speaking 'true', I don't think I understand what else you'd want. Games themselves offer a limited possibility space to players (or they'd be impossible to think about 'balance' in), and therefore any AI will also have a similarly limited possibility space. AI is about learning the conditions under which to utilize parts of that possibility space. That's nearly always just a small stored Neural Network map on top of the standard machine state anyway. The 'AI' part has moreso to do with the fitness algorithm over time, which isn't really that hard to do since MMOs can just apply weighting to the 'experiences' of top level bosses. They don't even have consistent experiences. The game also could add this later, by just 'logging' the entire battle from the boss' perspective and then feeding it back into the system with as many tweaks as necessary, as many times as the team sees fit. So my question would be, what's the difference, other than 'scope'? Galactic Civilizations is a strategy game, it makes sense having a true AI with neural networks. Each time you play, the game gets better. If you open the game's folder you can see the AI file growing That game's AI is terrific! One time I was in the corner of the map, being beat up and fullly surronded by aliens controlled by the AI. When I was about to lose my last planet, this AI got invaded and attacked by the biggest civiliztion in that match, my enemy was being crushed. Then I made many invasion ships full of soldiers and just slow boated towards his planets, when I was 1 turn away from invading many planets, my enemy open a conversation with me, he said he knew what I was about to do and he got offended. Because of this, my enemy surrendered to the biggest civilization and bacame disproportionally bigger than everybody else. The other races felt threatened and formed an alliance and fought a major war against him, which game me some space so I could steal some planets from him This is all AI based, nothing is scripted