Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
dropped gear > crafted gear
Gaf
Member
Can we change it back lol, so that dungeon/raid gear is better than crafted gear, but with high lvl crafting you can enhance your already great gear further and beyond imagination...?
1
Comments
This lets the player do whatever he likes the most and in the long run he will get the best gear anyway
Yeah, basically this.
If you ask me I would also make the gear age, degrade. decrease stats with use (time in use in combat). Both crafted and drop.
With repair you can put them back up , but the max you put them back up at should go down in time. How much time, dunno , longer rather than shorted , half a year , 1 year. The idea is to not have 1 piece of gear be the best thing you can use 3 years in a row.
Plus gives the incentive for crafters to keep crafting and for economy to keep turning , chasing those high rolls to replace the aging ones.
Exactly.
OP: Try to think of it like this: high-end Crafted gear essentially IS Dropped gear, cos you have to raid to get those materials.
Sounds fair!
yep youwill need materials from mob and boss drops
I would go a step further and say that when a dead mob that just battled eight or more people drops items those items should be damaged and not pristine.
Crafters could then break them down and over time learn how to craft the item for you or repair a damaged item to new and have materials to use from what they broke down previously.
I honestly prefered the old way in GW2 where ascended items didn't exist past rings since it took the place of legendary weapons, devaluing them. That being said, I loved crafting legendary items. They were hard as heck to gather everything to make 1 nevermind multiples. You needed to get rich or grind your butt off. I always felt accomplished being one of the few with legendaries back when the game came out. I had 9 legendaries by the time I quit by release of first expansion. That being said, I love crafting my characters own items. I HATE when you have to funnel all your mats to help 1 person in a guild level a skill to then craft everyone's items. It's not right. I work hard for my mats/gold, I don't want to help pay for someone else's skilling levels. I have never and will never craft that way. I will go above and beyond and spend 10x the price to level up and craft my legendaries or items by maxing out my skills rather than have a guild member do it and pay for their skills. Hell, when WoW Classic came out, I managed to collect through purchase or gathering, every single tailoring pattern before my guild tailoring crafter. I paid a LOT but even had bottomless bag pattern before that person. I then made a lot of passive money off selling crafts to randoms and other players that hate to siphon their mats to guild leaders.. to the point that people started coming to me for crafts in the guild and the leaders didn't seem too happy about that, lols.
I do think that dungeons/raids should hold items you need to farm for/gather for BIS items though... With that being said, they should be tradable so you can cash out or purchase them if you choose to. I support the merchant lifestyle as I am one myself. p:
All low level items will become nothing but items for salvging, at least in GW2 you can right click the salvager and auto salvage everything in all bags