daveywavey wrote: » I think mine is the unpopular opinion. I like flashy effects. It makes it feel more magical and fantastic. The only exception being that weird 15ft compass thing that completely envelops your character in a golden orb of oddness. Dunno if that's staying in the game from when it was shown, but I'd have much rather it had been a hand-held thing than a full body wraparound thing.
daveywavey wrote: » I guess we'll find out in Alpha-2!
Turjilin wrote: » I believe that Ashes of Creation should reconsider the use of particle effects for basic abilities. While Steve mentioned the inclusion of a slider to adjust the visual effects, I suggest implementing the ability to toggle particle effects based on ability types, rather than having one slider for all abilities. A more nuanced approach, such as having basic abilities with 0% particle effects, thresholds with 25%, and ultimate abilities with 100%, could better enhance the overall gameplay experience. What are your thoughts on this suggestion?