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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Bring back the Crossbows & Potion Launchers
Aces_Are_Wild
Member, Alpha Two
Who else is upset they will not have crossbows & potion launchers ,i my self wanted to be a necromancer with a potion launchers staying back in the fight supporting other players with aoe damage
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Fight for your right to party brother.
I'm always open to new weapons, I just don't like weapons being tied to abilities.
It’s not a add on it’s been taken away
Yeah, and this is a good thing.
I'd rather have Ashes with no crossbows and potion launchers than no Ashes - or even than a delayed Ashes.
If Intrepid believe that dropping these two item types (for now) will allow the game to be released sooner (even if only a week), then by all means, drop them.
So for progress it's good, for immersion and player expectations it is very dissatisfying but I think this is a temporary situation (even though I understand that temporary could mean many months after launch).
Like another user pointed out, there is lore that at least documents the invention of the crossbow by the dwarfs, so maybe we will see them (re)introduced in an update to increase the depth of the different races.
@Natasha How many of these freaking animations do you have, I've never seen you use the same one twice?!
... if it's not in the game, they'd need to add it... and did you look at amount of planned weapons? it's more than most released MMOs have, if they remove 5 more weapons there will still be a lot left
I personally I hope they also remove stuff like parlour games, family system, monster token events and other secondary systems and push those to future expansions.
theres already way too much content in the game, scope is big, we need a MVP first, before 2028
Monster tokens and parlor games both seem to me to be better things to add to the game at a later point in time. They seem to me to be things a game would have to keep players interested in the game a bit longer - and as such I would have to assume they would be better at that function if they were new to the game at a point in time where some players were starting to get bored of what the game was offering.
I mean, I do like the idea of monster coin events - playing the game as a monster for a while (even if only 10 minutes) seems to me like it would be fun. But it is the kind of thing I would do when I want to be logged in to the game, but are otherwise bored. It isn't something I would be doing if I could instead be leveling up.
I get the rejection of the family system and the monster token mechanic as part of the launch scope - even though I might not fully share it. But parlor games seem like a thing of immersion which is important for anyone looking to RP and part of what it takes to make the tavern buildings useful to build. I can't find a similar utility in family membership - it seems to have a lot in common with guilds - or the monster token mechanics, even though I get that they are fun and can add more immersion. But parlor games are a direct support element for a type of building and player activity.
I'd agree with this. But I would push the advanced stock exchange timetable before parlour games.
I'm not sure whether or not they even started working actively on the parlour games or stock exchange yet. For the stock exchange they are missing probably a lot of the associated systems like the finished Node system and for the parlour games it would require the freehold system to be basically done. But leaving that aside - why would you want the stock exchange take priority?
Don't try to spoil me XD
I was thinking more like 2030, I worry if Steven will have money until then
If he spends all his money, which investor will put many milions of dollars in a niche game that "is not for everybody"?
I don't. I'd prefer it if they pushed the timeline for the stockexchange into the first expansion if they had to scrub anything for launch.
Sure it's a kickstarter goal, but I think it's the most ridiculous one and to be fair adds the least value.
You can already have the regional market system without getting into the in-depth stock market options they likely want like imagine trading on wheat futures in a metropolis. It's just overkill or having shares in ownership of peoples jewellery shop ventures or a group starts a shipping concern.
I'd be happy with the parlour games and a lack of the stock market, if they have to scrub anything for launch and add it in a patch or expansion at a later date I'd hope it's that.
They can scrub the parlour games and the stock market, Kaelar and Empyrean too.
But they do not need to scrub anything related to combat and class design.
My Earthkin in Dun need their horizontal pew more importantly then the existence of the starbucks races.
Thanks for light memeing with me.
Just advocating for weapons to be interesting and not boring stat sticks.
So yes to Crossbows, meh for potion launchers.
The potion launchers were a cool idea... But they kind of felt weird and out of place in apoc. Everything is all high fantasy then you have the equivalent to a magic grenade launcher.
Crossbow are the ones I don't think should have been dropped. If for no other reason than the dwarves are going to look funny with bows instead of crossbows.
Oh okay, got it. Even as a real life investor myself I have to say that I didn't really understood why they planned something like that for the game, because I agree, there is not too much use to a stock exchange in a world where it does not fix the problems that it does in real life (as far as I can tell).
With that being said, besides the monster coin events, I am quite optimistic because not many systems announced make me think "this is totally unnecessary".
Hope you had some nice Easter holidays if that's a thing for you!
Yessir.