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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will AoC incorporate Time Dilation, or TiDi to deal with mass pvp or congregation?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Will/should AoC incorporate Time Dilation, or TiDi to deal with mass pvp or server mass congregation in extremes?
UO players crashed the system
L2 ported excess players out of a zone
Eve appears to handle it quite well
UO players crashed the system
L2 ported excess players out of a zone
Eve appears to handle it quite well
0
Comments
This system works in EVE because its combat (and overall movement) is kinda turn-based, so you can just make those turns reaaaally long. I don't think that applies to normal mmos though.
I'd hope/assume that in the last ~20 years we've gotten at least some progress in hardware and software that's responsible for big collections of actors in games.
I guess it can be applied to the uncapped node sieges? Like a metro-siege that potentially has two thousand players? If everyone is allowed to sign up that is.
I know you're just trying to shorten your amount of time waiting for launch - but don't you go tearing any holes in the fabric of the space time continuum!
We need that thing in/upon which to play AoC....
But TiDi is also the solution for other stuff
However, world bosses could be an issue. It's up to IS to make them not so predictable that the entire server knows that world boss Monty the Haul is spawning at 7pm thursday. I think they already have this covered by the predicate system.
Streamer zergs...yeah. Dunno about that.
L2 got really laggy, and ported players out of the area.
New World got really laggy when there were too many players in one area.
Elders scrolls had some funny rubberbanding when too many players in one area.
Wonder measures are in place for AoC?
Rift was by far the best MMO in this regard.
Cause while I definitely agree that no game was perfect, I do think that for its time L2 was surprisingly stable and allowed for huge fights.
How many could Rift hold w/o too much lag?