akabear wrote: » Ultima crashed when too many players were in one area. L2 got really laggy, and ported players out of the area. New World got really laggy when there were too many players in one area. Elders scrolls had some funny rubberbanding when too many players in one area. Wonder measures are in place for AoC?
Noaani wrote: » Rift was by far the best MMO in this regard.