Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Intrepid Studios is Going to HAVE to Do This
Zogzor
Member, Alpha Two
Because there's chance for failure and losing things in Ashes of Creation, there's going to be a TON of overly-emotional players who will rage and or cry because of how "hardcore" the game is. Intrepid Studios is going to have to do this: Create a contract that players have to agree with before playing the game, that says that Intrepid Studios is NOT responsible for players' emotional outbreaks in the case of damages caused in the game.
Post your opinions below on this matter.
Post your opinions below on this matter.
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Comments
Then they launched a whole new tutorial, where people learn how to die, lose and attack others.
Now it is fine, since people are being prepared early on
Intrepid is not responsible for the mental health or well being of any individual playing their game prior to or while playing the game.
And if anyone has a meltdown because of how difficult the game is they've had years to learn that "Ashes isn't for everyone", so that statement eventually must apply to them.
I see a great opportunity for schadenfreude, in the future.
Every player needs to slowly fill a phylactery with their blood, while chanting the TOS and promising they won't get mad over losing stuff ingame. Upon completion of the ritual they over-night it to Intrepid Studios. Upon receipt of the phylactery (and once the subscription is paid), Intrepid will open access to the player's account.
And until that day, I'll hope and pray that I'll be able to hear their rage and taste the salt of their tears over in-game VC as I deliver the blow which fells them.
It's a game. Anyone who puts a fist through their monitor because they lost less than a level of XP or some mid-tier loot in a PvP exchange needs a therapist, not a social contract.
QFTY.
What are you talking about? Hahaha
So all Intrepid has to do is build a limited size area that functions as a testing ground for who is allowed on the expedition. Like trying out for a team. Put a rope course, some aggressive critters, and a FFA "PvP" arena. Make a simple system that generates NPCs (with player names) that look and behave more like lvl 1-3 players, maybe even saying things. Adjust their amount and aggression to compensate for player density and allow new players at off times to experience a similar tutorial. Cap the tutorial level really low so there's no meaningful downside to skipping it. Requre the first character to go through the tutorial.
All the while, some drill instructor guy is barking out orders and explanations. Make him the only voice in the game, and have it be Arnold Schwarzenegger. I wanna hear him congratulate us all and root for us, I think he'd like that too.