There is not much discussion about food and cooking in most games, and when people do talk about it, it's often in the context of buffs or recipes. Food items in most games are primarily used for combat buffs, and players typically only think about consuming them before a raid or farming session.
However, in the NES game River City Ransom, all skills and attributes come exclusively from food. The game features a variety of restaurants and snacks, making food a crucial component of gameplay.

What if food could also aid in recovering from death penalties and be useful for working?
What if cooking and food was also for:
- consuming hallucinogens that allow you to see the world in a different way or see spirits for quests
- aiding in recovering from death penalties
- provide extra stamina for heavy labor or even specific tasks
- use as offerings in the religion system
- bait animals and monsters
- for initiating dialogues with quest givers
- use as bribes in quests
- providing extreme boosts for a few minutes but causing a big debuff for a period of time as a side effect
- food could be related to work, let's say coffee has an impact on scribing speed for a period of time
- similar to equipping a weapon, consuming a tankard of ale could switch your skills to boxing skills, enabling you to engage in fist fights with other drunkards in the tavern. This would not result in any deaths, just knockouts
- what if the character got bored of grinding and only drinking or eating could fix this lol
- if there are gourmand achievements, then you could learn extra recipes somehow and offer raid foods
- temporary additional bag slots could be gained by consuming certain food items that provide sustenance, allowing for extra bag slots for a limited period of time

Temporary bag slots, I bet you never thought of that