Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Cooking: food in AoC should give temporary bag slots
Arya_Yeshe
Member
There is not much discussion about food and cooking in most games, and when people do talk about it, it's often in the context of buffs or recipes. Food items in most games are primarily used for combat buffs, and players typically only think about consuming them before a raid or farming session.
However, in the NES game River City Ransom, all skills and attributes come exclusively from food. The game features a variety of restaurants and snacks, making food a crucial component of gameplay.
What if food could also aid in recovering from death penalties and be useful for working?
What if cooking and food was also for:
Temporary bag slots, I bet you never thought of that
However, in the NES game River City Ransom, all skills and attributes come exclusively from food. The game features a variety of restaurants and snacks, making food a crucial component of gameplay.
What if food could also aid in recovering from death penalties and be useful for working?
What if cooking and food was also for:
- consuming hallucinogens that allow you to see the world in a different way or see spirits for quests
- aiding in recovering from death penalties
- provide extra stamina for heavy labor or even specific tasks
- use as offerings in the religion system
- bait animals and monsters
- for initiating dialogues with quest givers
- use as bribes in quests
- providing extreme boosts for a few minutes but causing a big debuff for a period of time as a side effect
- food could be related to work, let's say coffee has an impact on scribing speed for a period of time
- similar to equipping a weapon, consuming a tankard of ale could switch your skills to boxing skills, enabling you to engage in fist fights with other drunkards in the tavern. This would not result in any deaths, just knockouts
- what if the character got bored of grinding and only drinking or eating could fix this lol
- if there are gourmand achievements, then you could learn extra recipes somehow and offer raid foods
- temporary additional bag slots could be gained by consuming certain food items that provide sustenance, allowing for extra bag slots for a limited period of time
Temporary bag slots, I bet you never thought of that
PvE means: A handful of coins and a bag of boredom.
1
Comments
Secondly, if I count both BDO and FFXI and consider 'extra weight carrying capacity' as the equivalent of Bag slots...
Already done.
You're right though, I would never have thought of that, because I'm too logical and don't think outside the box enough to consider that filling my stomach could make my carry bag bigger.
~munches a Honeycomb Cookie~