Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How much do we know about the mini map?
Arya_Yeshe
Member
Officially not a lot:
https://ashesofcreation.wiki/Template:Mini_map
Hopefully we will see party members disapear from the mini map under certain circunstances, like under heavy fog, anywhere with very limited visibility, when they go into caves or to other areas.
By me, we would only be able to see people in the map if they are within a certain range and not inside something like a bunker. If the party is running in a labyrinth, why should the party know where everybody is? In other games we can see where everybody is at all times and we just rush to them using our mounts, people don't even have chat sometimes at all, there's public parties which people don't talk at all and they don't bond, it is pretty tasteless.
Let me share stuff from the hidden world of pvp, knowing where everybody is, including all guild members, is a resource which was used in the past to kill guild members by throwing alts at them. It was also used for spying quite a lot too, you just gotta add an alt in your enemye's guild.
https://ashesofcreation.wiki/Template:Mini_map
Hopefully we will see party members disapear from the mini map under certain circunstances, like under heavy fog, anywhere with very limited visibility, when they go into caves or to other areas.
By me, we would only be able to see people in the map if they are within a certain range and not inside something like a bunker. If the party is running in a labyrinth, why should the party know where everybody is? In other games we can see where everybody is at all times and we just rush to them using our mounts, people don't even have chat sometimes at all, there's public parties which people don't talk at all and they don't bond, it is pretty tasteless.
Let me share stuff from the hidden world of pvp, knowing where everybody is, including all guild members, is a resource which was used in the past to kill guild members by throwing alts at them. It was also used for spying quite a lot too, you just gotta add an alt in your enemye's guild.
PvE means: A handful of coins and a bag of boredom.
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Comments
I know that GW2 minimap can look like a MOBA one, where you can see 'basically the whole area' and 'know where everyone is'.
Generally the games I am familiar with offer much smaller mini-maps (FFXI doesn't have one at all functionally and all you get is 'radar', and BDO's is pretty small, I don't think there's much point in bringing up Elite in this case but there you also have to deal with radar-like Sensor range).
Lineage family games don't seem to have large ones either.
The Ashes one is slightly smaller than the BDO one and seems to be similar to the Lineage family.
lmk if your reason for asking this question is NOT because you haven't seen the Ashes Minimap in detail (I realized that it's not actually that easy to quickly find images or video of it).
It could have more games of course, maybe FFXIV has members location too but I didn't play it
My main reason for thinking about the mini map is remembering the past and recently have been in large raids with +100 people and with all those spots running around the map and mini map. It completely breaks the immersion knowing where everybody is.
I like mini map tools a lot:
First reason:
But having all that much people running through the night in the swap and you know where everybody is because the mini map is full of dots it has a bad impact. I would rather have people getting lost and missing the object
I would have a horn or whistling or yelling, if you want to be seen you would have to use one of those, then you would pop in other people's mini map.The party leader could use this, anyone could
Second reason:
PvP, spying, backstabbing, being able to go dark and do stuff, not giving away where your freehold is so people won't come to steal your stash if your node is destroyed
Well, unfortunately all I can do is offer the usual 'blind praise for my own old preference'.
In order to know the location of your party members not close to you in FFXI you must open the main map and change to the mode that will show you their last location.
I don't know if you mean 'main map' or 'mini map' or what. So I just know that it was sometimes important to tell people your coordinates to make meeting up or navigating easier.
Ashes seems low on the Minimap thing, from what I remember I couldn't know the location of party members that way in Alpha-1, and meeting up required intentional coordination.
I don't think players should control map options or have an all seeing eye in a PvP game, imagine there's a rival guild and somehow you can track where they are just by adding an alt in their guild. You can count how many of them are in that same spot, you can pretty much bring your main character with his buddies and go slaughter them... just bring more people
Knowing too much stuff from a map or from a window is game breaking where there's some serious PvP going on and there are assets at stake
If you know that there's 20 people in open sea, you can bring your fleet there and sunk their ships and steal their stuff... just because an alt in their guild knows their position, even when it is just a member's list with name/location/online
When there's PvP and assets are on the line, spying becomes pvp