Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will there be enough node projects to spend tax on?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
For the longer term, in relation to stable nodes, I wonder what point taxes will have if the node has been all maxed out.
Will there be enough node projects or objectives to spend tax on?
Will there be enough node projects or objectives to spend tax on?
0
Comments
I believe that PvP kills should be scored based on the amount of damage inflicted on the opponent's gear, with the score being measured in gold (since it needs gold to repair the gear). This would incentivize players to become militia members and protect nodes, as they could earn money for their efforts
This is another reason why I think every pvp kill should damage gear, even the events. There is no risk if you can equip the best gear in the game and march into battle without worrying any bit about the cost of it