Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will there be enough node projects to spend tax on?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
For the longer term, in relation to stable nodes, I wonder what point taxes will have if the node has been all maxed out.
Will there be enough node projects or objectives to spend tax on?
Will there be enough node projects or objectives to spend tax on?
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Comments
I believe that PvP kills should be scored based on the amount of damage inflicted on the opponent's gear, with the score being measured in gold (since it needs gold to repair the gear). This would incentivize players to become militia members and protect nodes, as they could earn money for their efforts
This is another reason why I think every pvp kill should damage gear, even the events. There is no risk if you can equip the best gear in the game and march into battle without worrying any bit about the cost of it