mage looks terrible -_- ill just leave this here, discuss
Chicago
Member, Alpha One, Adventurer
idk after 7 years i think it looks pretty bad, wow classic looks more fast paced than this, aoe sleep?? ugh idk the hype for me is dying super fast, i understand the comments on twitch are mostly positive but tbh i feel like its because we dont get many updates so everything the first time you see it looks '' okay'' but after watching the vid 3-4 times it looks like a game made in 2005 with boring combat, the mage could be so much more ... please discuss, no hate
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Slow mages = great mass pvp. And that is why I loved this showcase.
then you must hate the rest of the combat because the fighter looks like he is playing with ultra instinct at the speed they swing 2h swords
also mate the mage can be slow and good, but as it is now for a mage its just a super big missed opportunity, there are so many cool things they could do with a mage, but as it looks atm idk
Pretty great for a lvl 15 mage, and I'm sure you will have a bit more mobility later on. Having too much on mage would be broken and shouldn't be a thing. So I'm confident they will have the right balance, and seems to be the direction.
People need to stop looking at this game classes in preview when they are lvl 15 and comparing it to end game mmorpg characters. (in fact I'm sure some of those skills you have won't even be available at lvl 15 it is just for showcase.)
Could you extrapolate on your points? How could it be better? What could Intrepid do to make it better?
Complaint-like feedback is great and all, but we should do better. Especially considering how well Intrepid applies our feedback (as showed in this stream).
I've played with waaay faster mages and liked those too, but I also like the current direction because to me it fits Ashes better and has a higher potential for better combat balance, because I'm so fucking tired of mages being OP in every god damn fucking game.
I would like to discuss this, but your concerns are a bit too generic (even through the rest of the thread so far).
As far as I'm concerned you're just wrong. Looking forward to this mage, and ofc, to 'understanding what your actual concerns are'. More specifically, the 'place you're coming from'. Like, what's the basis here? What are you contrasting to that is preferable?
Thumbs up.
The Spells are really good looking and some of them are really inventive.
The System with the Stacking debuffs that can be put onto the Enemy from any Group Member is really smart.
Iam really hyped after the show case and i want to play Mage after seeing that.
Things to improve progressively (like the map and UI that was shown in this update)
bye
Also this. Mages will always be the pain point. They're almost always the first class that has to be scaled back or balanced because in order to make them 'feel good' to the solo player, they become overpowered in any group because the group's whole job is to remove the Mage's weakness.
If you remove their weakness before they get into group so they 'feel better to play', they're head-splitting annoyances even when grouped with each other.
From my perspective, this balance base is good, I only had one concern about Blink which went into the feedback thread. This is a game where Mages can gear into heavier armor if they want, and if they want to stay true to that, to the point where you can actually feel like you're not just playing suboptimally, there would be a lot of work to do. At the bare minimum, they need to be slow because the 'lack of speed when challenged' is basically the only thing that stops them.
If you watch the twitch video at the 1:50:00 mark when the class is actually being played rather than each spell being shown off the pace is pretty good for a single player.
My general opinion is mmorpgs need to back off on the speed of leveling and let players experience the journey. Reducing the TTK slightly would help this.
I thoroughly enjoyed seeing a mage wield not traditional weapons.
Also, bring back the age of CC.
I think you're pacing concerns are slightly misplaced as we only saw it certain aspects of a mage. They did say and show multiple times that this was just a certain build path for the mage. The mage that they showed was your flashy, big magic, AOE nuke, but not all mages have to play that way. for example a mage/fighter using dual daggers and all fire and lightning spells could be more of the pace that you're looking for.
I think what they showed looked amazing if you think of it's potential. Makes me wonder what other elemental interactions there will be... Like that get something frozen then shock it effect.
(Although to be a nerd for a second...scientifically I think getting really cold and then fire to give a rapid temp change would make more sense, and then you could have interactions between Earth and lightning. If you keep adding grounding stacks through Earth spells the next lightning spells to hit a target are amplified... But I'm probably overthinking it)
I didn’t see combat at all, again.
I have yet to see combat.
this ^
The mage looks like it will satisfy mage players and also people that want to try unique builds. They hit the spot when it comes to the class identity.
The combat speed of AoC will bring all classes to the same rythm by launch, dont worry too much about it.
When I saw the shell icon I told my self "not eso all over again with these damn mages..." but then I noticed the cooldowns and I felt relief. They are on the right path with their combat design.
its looking amazing, absolutely nothing to complain about
I think I might agree with you, but I'm not entirely certain. Can you elaborate? I'm interested to see what you mean by that in more detail.
So when I mean tactics, I mean the application of the abilities. Right now, there is very effort in applying any of those abilities, they're going to mostly go to a dice roll.
It's indicative that the combat isn't going to have a high skill ceiling and that your typical GW2 and ESO zerglords are going to run roughshod over others, there won't be competing against ability synchronization.
When you look at design choices like completely nulling LOS as a legitimate tactic, such as lightning that runs around a rock. That idea should have been thrown into the bin before it ever hit the table. Because it nulls tactics and strategy to an absolutely abysmal level.
And when the devs themselves have said they get angry when someone los' them, that REALLY doesnt inspire any confidence.
Perhaps the main difference is that I have no expectation to see any of this until a month or two before launch.
Before you get "combat" in the way you are talking, you need to have all the classes built, all the content built, all the gear built, all the augments built. There is no real point on dealing with the finer details until all the larger chunks are in place.
We will see fully augmented classes before we see the kind of combat you are wanting here.
Yep, we have mostly seen flash and art. No substance like you and I want.
Stay madge mage haters and let's hope intrepid keep rolling the way they're going.
One thing I feel not in my strike zone is frost spells are more like snow then ice to me and a little bit cartoon-ish(I think it's because of the color), maybe it's the effect they expected I don't know, but it still good.
https://www.youtube.com/watch?v=qRopqDexOvY&ab_channel=DanChaotic1