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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mage Abilities Details - Including the Fire Ones not Displayed During the Live Stream
SkylarckTheBotanist
Member, Alpha Two
I was typing up the summary for the latest live stream and was able to pause the video at certain points where I could see the abilities. To save other people from doing the same I figured I would show them here to get everyone's thoughts on them.
Abilities:
o Blink (20s Cooldown)
Instantly teleport a set distance in the direction you are moving
o Shell
Create a protective magical shell around yourself that absorbs a large amount of damage before breaking.
o Ball Lightning
Create a large ball of highly charged electricity that travels slowly forward dealing rapid periodic lightning damage to enemies it overlaps with and applying an Electrified stalk to targets with each hit.
o Blizzard
Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shar impact deals ice damage in a small area around it. All enemies in the blizzard also accumulate a stalk of Chilled periodically. Activate the ability again to end the channel early.
o Frost bolt (20 Mana, 40m Range, 6s Cooldown)
Launch a bolt of frost towards your target. Dealing Ice damage and applying 2 Chilled Stacks to the target on impact.
o Cone of Cold
Blasts a cone of cold in front of the caster, dealing ice damage and applying a stack of Chilled to each enemy hit. The blast also leaves behind a field of ice mines that explode on proximity contact, causing additional ice damage and Chilled stacks to nearby enemies.
o Lightning Strike
Call down a bolt of lightning upon your target, dealing lightning damage and applying two stalks of Electrified to the target.
o Arcane Volley (40 m Range)
Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.
o Elemental Empowerment
Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell’s element and apply a stack of corresponding element status effect to targes hit. Casting a spell of a different element switches this effect to the new element.
o Chain Lightning (30m Range)
Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stalks of Electrified to each target hit.
o Slumber (30m Range)
Applies the sleeping condition to targets affected within a small area around the primary target, rending them unable to move or take any action., Any damage dealt to a sleeping target will break the effect.
o Fireball (40m Range, 3 Charges)
Instantly hurl a ball of fire towards your target. Dealing fire damage and applying one stack of Burning to Target on impact.
o Magma Field
Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.
o Fissure
Calls for a series of jagged spikes of earth in a line in front of the caster, dealing earth damage and applying two stalks of Earthen to each enemy hit along its path, and then launching them the air.
o Arcane Empowerment (50 mana)
Temporarily dramatically increased cast time while active. Consumes all spell charges for increased duration per charge consumed.
Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge up to a maximum of 10 charges.
Statues:
o Chilled: Slows Enemy
o Frozen (19 stalks of chilled): Frozen, Cannot Move
o Electrified: Reduced Magical mitigation
o Shocked (10 stalks of electrified). Damage will consume electrified stalks to deal additional damage.
o Shatter:
o Burning: (unknown)
o Sleeping: Unable to move or take actions
o Earthen: (unknown)
Abilities:
o Blink (20s Cooldown)
Instantly teleport a set distance in the direction you are moving
o Shell
Create a protective magical shell around yourself that absorbs a large amount of damage before breaking.
o Ball Lightning
Create a large ball of highly charged electricity that travels slowly forward dealing rapid periodic lightning damage to enemies it overlaps with and applying an Electrified stalk to targets with each hit.
o Blizzard
Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shar impact deals ice damage in a small area around it. All enemies in the blizzard also accumulate a stalk of Chilled periodically. Activate the ability again to end the channel early.
o Frost bolt (20 Mana, 40m Range, 6s Cooldown)
Launch a bolt of frost towards your target. Dealing Ice damage and applying 2 Chilled Stacks to the target on impact.
o Cone of Cold
Blasts a cone of cold in front of the caster, dealing ice damage and applying a stack of Chilled to each enemy hit. The blast also leaves behind a field of ice mines that explode on proximity contact, causing additional ice damage and Chilled stacks to nearby enemies.
o Lightning Strike
Call down a bolt of lightning upon your target, dealing lightning damage and applying two stalks of Electrified to the target.
o Arcane Volley (40 m Range)
Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.
o Elemental Empowerment
Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell’s element and apply a stack of corresponding element status effect to targes hit. Casting a spell of a different element switches this effect to the new element.
o Chain Lightning (30m Range)
Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stalks of Electrified to each target hit.
o Slumber (30m Range)
Applies the sleeping condition to targets affected within a small area around the primary target, rending them unable to move or take any action., Any damage dealt to a sleeping target will break the effect.
o Fireball (40m Range, 3 Charges)
Instantly hurl a ball of fire towards your target. Dealing fire damage and applying one stack of Burning to Target on impact.
o Magma Field
Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.
o Fissure
Calls for a series of jagged spikes of earth in a line in front of the caster, dealing earth damage and applying two stalks of Earthen to each enemy hit along its path, and then launching them the air.
o Arcane Empowerment (50 mana)
Temporarily dramatically increased cast time while active. Consumes all spell charges for increased duration per charge consumed.
Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge up to a maximum of 10 charges.
Statues:
o Chilled: Slows Enemy
o Frozen (19 stalks of chilled): Frozen, Cannot Move
o Electrified: Reduced Magical mitigation
o Shocked (10 stalks of electrified). Damage will consume electrified stalks to deal additional damage.
o Shatter:
o Burning: (unknown)
o Sleeping: Unable to move or take actions
o Earthen: (unknown)
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