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The mage has clean animations. The other classes have visual clutter

George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
edited April 2023 in General Discussion
Did you felt like that?

Every ability animation of the mage we saw today was a full bodied element, finding it's target, whereas with the melee classes there was a lot of flashy in the way.
No sause, no fillers, no flashy mess.
Just ice and lightning (and sleepy dust).
Great stuff.


I suggest that when it comes to melee classes, the devs work a lot more on character body posture and movements leading up to a weapon strike, instead of bright colors.

Comments

  • LudulluLudullu Member, Alpha Two
    Like they said on the stream, these were second passes already. Which is why they looked cleaner. If anything, I'd say this was an indicator of the potential look of all the other abilities. They'll have less clutter, smaller vfx and will just overall look cleaner. And I'm sure they can polish them even better later on, on top of any options that we'll have when it comes to vfx scaling and all that.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I feel there is a new hope.
    2a3b8ichz0pd.gif
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah what Nikr and Neurath said. It gave me hope we'll get decent melee effects too.
  • RazThemunRazThemun Member, Alpha Two
    Yes mage was very clean. Was quite impressed with what was shown
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