Veeshan wrote: » It depends on corruption system value which we know nothing of, if we can kill somone say once an hour without too much penalty then it might be worth waking bots for there lot on the way through and everyone could do it but it all dewpends on how the corruption system penalty is like. Can also mark player who run the same path regulary with purple which means there free kills, cause no player would be running the exact same path that bots tend to do.
WarRath wrote: » The best way to deal with bots is NOT TO BUY GOLD. You can kill them all you want but as long people keeps buying gold there will always be bots
Spif wrote: » What also doesn't work is killing bots. Ok, it works for a little while and we feel good about it. Bots run 24/7, and they do so in out of the way areas. Like mice, if you see one, there are 10 more you don't see. Worse than bots are not cheat-proofing your game: https://www.youtube.com/watch?v=WhKfnVcVHSk Why run a bot when you can just create gold.
ClintHardwood wrote: » In Albion online, most of the world is the black zone: an absolutely massive piece of land with the highest level resources possible and guilds constantly fighting for loot and territory. Not once have I seen a bot there because basically everyone is kill on sight with full loot and PvP. Bots don't have the skills to survive human ganking squads. The blue zones which are non-PvP zones with low levels resources, however, have massive amounts of bots. It's really night and day between the two areas. I guarantee the always-PvP zones in AoC like the open seas will have significantly fewer bots.
ClintHardwood wrote: » Spif wrote: » What also doesn't work is killing bots. Ok, it works for a little while and we feel good about it. Bots run 24/7, and they do so in out of the way areas. Like mice, if you see one, there are 10 more you don't see. Worse than bots are not cheat-proofing your game: https://www.youtube.com/watch?v=WhKfnVcVHSk Why run a bot when you can just create gold. In Albion online, most of the world is the black zone: an absolutely massive piece of land with the highest level resources possible and guilds constantly fighting for loot and territory. Not once have I seen a bot there because basically everyone is kill on sight with full loot and PvP. Bots don't have the skills to survive human ganking squads. The blue zones which are non-PvP zones with low levels resources, however, have massive amounts of bots. It's really night and day between the two areas. I guarantee the always-PvP zones in AoC like the open seas will have significantly fewer bots.
Azherae wrote: » At the risk of getting the same miserable response I normally get. "You have not seen a bot" means "The bot was too good for you to recognize it was a bot.", never 'there aren't any bots here'. I'm not saying the world has a lot of bots like this, so it's not like your overall point isn't true, but figured I'd mention.
Noaani wrote: » @ClintHardwood Your comments in this thread seem to suggest that you are simply assuming that a game having some parts of a games world being without bots as being some form of success. While I can't speak for Ultima, I can state without hesitation that both of the other two games you talked about in your OP as being shining beacons of how to rid a game from bots (EVE and Albion) have massive, thriving black markets for isk and silver. The fact that some parts of each game don't have bots does not mean the game is a success at getting rid of bots. It seems you think that the issue with bots is that players can see them, rather than the issue with them being the impact they have on a games economy. If this is what you consider the issue to be, then sure, those games have done an ok job.
ClintHardwood wrote: » There's a big difference between bots and black market sellers. Bots will crowd every resource and mob and leave you nothing
Noaani wrote: » ClintHardwood wrote: » There's a big difference between bots and black market sellers. Bots will crowd every resource and mob and leave you nothing In this case, in 20+ years, I have never seen a bot in any game I have played, nor heard a second hand account from someone I trust of one. So, good news everyone, bots aren't an issue in MMO's any more.
ClintHardwood wrote: » Noaani wrote: » ClintHardwood wrote: » There's a big difference between bots and black market sellers. Bots will crowd every resource and mob and leave you nothing In this case, in 20+ years, I have never seen a bot in any game I have played, nor heard a second hand account from someone I trust of one. So, good news everyone, bots aren't an issue in MMO's any more. Now you're just being obtuse. You're seriously on a forum for a sandbox game and you've never seen or heard of the massive bot hordes in Runescape? A dozen bots chopping a single tree or crowding a fishing spot is not unheard of. Have you never played Lost Ark either? Literally hundreds of bots swarming instanced dungeon entrances. Lost Ark Chaos dungeon entrance: A random worthless BASIC tree in Oldschool Runescape: Twenty years of gaming, huh? It seems none of them were multiplayer. Bonus image from New World:
Noaani wrote: » ClintHardwood wrote: » Noaani wrote: » ClintHardwood wrote: » There's a big difference between bots and black market sellers. Bots will crowd every resource and mob and leave you nothing In this case, in 20+ years, I have never seen a bot in any game I have played, nor heard a second hand account from someone I trust of one. So, good news everyone, bots aren't an issue in MMO's any more. Now you're just being obtuse. You're seriously on a forum for a sandbox game and you've never seen or heard of the massive bot hordes in Runescape? A dozen bots chopping a single tree or crowding a fishing spot is not unheard of. Have you never played Lost Ark either? Literally hundreds of bots swarming instanced dungeon entrances. Lost Ark Chaos dungeon entrance: A random worthless BASIC tree in Oldschool Runescape: Twenty years of gaming, huh? It seems none of them were multiplayer. Bonus image from New World: I mean, based on your definition above, which for reference is "Bots will crowd every resource and mob and leave you nothing", none of the above count as bots. In Lost Ark, there were groups of similarly dressed characters that were running instances. The thing with instances is that there is always enough for everyone. As such, according to what you said, they were not bots. In Runescape, sure, multiple characters would gather around a tree and cut it down, but they could never get to all trees fast enough, leaving some trees for other players. Again, according to your above comment, this means they are not bots. As for New World, all I see is 6 alts fishing. the fact is, in your OP, you praised a few games as being the shining beacon of bot prevention, when in reality they are nothing of the sort.
ClintHardwood wrote: » Noaani wrote: » ClintHardwood wrote: » Noaani wrote: » ClintHardwood wrote: » There's a big difference between bots and black market sellers. Bots will crowd every resource and mob and leave you nothing In this case, in 20+ years, I have never seen a bot in any game I have played, nor heard a second hand account from someone I trust of one. So, good news everyone, bots aren't an issue in MMO's any more. Now you're just being obtuse. You're seriously on a forum for a sandbox game and you've never seen or heard of the massive bot hordes in Runescape? A dozen bots chopping a single tree or crowding a fishing spot is not unheard of. Have you never played Lost Ark either? Literally hundreds of bots swarming instanced dungeon entrances. Lost Ark Chaos dungeon entrance: A random worthless BASIC tree in Oldschool Runescape: Twenty years of gaming, huh? It seems none of them were multiplayer. Bonus image from New World: I mean, based on your definition above, which for reference is "Bots will crowd every resource and mob and leave you nothing", none of the above count as bots. In Lost Ark, there were groups of similarly dressed characters that were running instances. The thing with instances is that there is always enough for everyone. As such, according to what you said, they were not bots. In Runescape, sure, multiple characters would gather around a tree and cut it down, but they could never get to all trees fast enough, leaving some trees for other players. Again, according to your above comment, this means they are not bots. As for New World, all I see is 6 alts fishing. the fact is, in your OP, you praised a few games as being the shining beacon of bot prevention, when in reality they are nothing of the sort. I don't know if you going into the weeds of hyper literality is an attempt at trolling or a coping mechanism for not having an argument, but unless you want to return to the crux of this thread, I do think this conversation is over.
Noaani wrote: » Or, to state again, in the OP you raised up three games as being examples of how to successfully defeat bots, despite the fact that all three games have large numbers of bots - they just aren't where you are looking.
Noaani wrote: » While I can't speak for Ultima, I can state without hesitation that both of the other two games you talked about in your OP as being shining beacons of how to rid a game from bots (EVE and Albion) have massive, thriving black markets for isk and silver.