Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

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Too flashy

Something that is a big turnoff for me is the flashyness of every single attack. The normal weapon swing (of all melee) comes with this path of light behind it and sparkles when it connects. This is just too much, imagine doing a 20 player group?

Less is more. If you make the simple attacks look way more simple, then the big flashy attacks actually mean something and are way more memorable.

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    If you are talking about melee classes, literally everything you have seem so far is a first pass, not a final product.

    The only class we have seen that has had it's second pass (mage) is significantly muted in comparison.
  • Find it hard too to imagine how Ashes would be playable when a group of 8 players or (the goddess of creation forbid) a full scale raid is fighting in one place.

    Everything looks extremely good, but I think it really is more important to have a good and clear view of everything that is going on.
  • WHIT3ROS3WHIT3ROS3 Member
    edited May 2023
    If only Intrepid had stated 700+ times that all the effects can be turned up or down to your own preference. Shame they have never talked about this. It's not like it's something mentioned every. single. stream.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    WHIT3ROS3 wrote: »
    If only Intrepid had stated 700+ times that all the effects can be turned up or down to your own preference. Shame they have never talked about this. It's not like it's something mentioned every. single. stream.

    Ff14 has a turn down setting when it comes to animations.
    Option 1, full effects
    Option 2, almost no difference
    Option 3, everything is gone. Everything...

    The concern is valid and thanks to people speaking up we saw a great mage reveal.
  • Yep, the glowing particules on basic attacks are too much.
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    WHIT3ROS3 wrote: »
    If only Intrepid had stated 700+ times that all the effects can be turned up or down to your own preference. Shame they have never talked about this. It's not like it's something mentioned every. single. stream.

    Have they regularly said this though? The only mention I can find on the wiki is a discord post by Steven.

    I ask because this would potentially have an impact on the competitive PvP gameplay. The same question has come up in regards to environmental foliage and everything they are doing there.

    As to the OP's statement, I tend to agree. I would value very good animations over tons of participle effects. A point that was raised about the mage that highlights this is the blink ability. Part of the use of blink for a combat mage will be a surprise attack however there are so many participle effects you won't surprising anyone.

    But alas this is the point of an alpha, to test these things.
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  • CawwCaww Member, Alpha Two
    The "Photosensitive Epilepsy Seizure Warning" will need to include "No, seriously, we really mean it, this is gonna burn your brain as well as your eyes".
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