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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Visual clarity of AoEs in PvP
Snekkers
Member, Alpha Two
What is the Intrepid's plan to mark skillshots and AoEs as ally or enemy? When there is a battle how will i know if its my ball lightning or enemy one.
In general question sounds simple, just add red-ish fade on it if it belongs to the enemy, but with all the augments changing visuals of the skills, it might be hard to read redish fade.
For example let's imagine that ball lightinig is agumented with fire and turns into ball of magma, then seeing redish fade is almost impossible.
In general question sounds simple, just add red-ish fade on it if it belongs to the enemy, but with all the augments changing visuals of the skills, it might be hard to read redish fade.
For example let's imagine that ball lightinig is agumented with fire and turns into ball of magma, then seeing redish fade is almost impossible.
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Comments
I hate how games are full of indicators these days. They ruin the models and animations and they fill the screen with clutter.
With you on that one.. Would go one step further..
Only mobs that might validate a health bar over their head are bosses.. after you have killed more than a couple of mobs, the health bar become irrelevant and it goes down to feel. Only time to look is when there is a straggler, and that is just awareness.
Much prefer the immersion of a clear screen and just the players, mobs and environment.
https://youtube.com/watch?v=8NbwizzxQ_s
https://youtube.com/watch?v=bwxkz0dePQw
there is no friendly fire, no?
New world has this issue where you didn't know what is what.
Having a "horizontal progression" option that marks enemy skills in a different way would be fine imo. You may have to sacrifice 5 talent points however to have clear difference (for example in color) between ally or enemy spells. But these are 5 talent points you will miss on damage potential or survival stats.
Anyhow, the core point remains: There are solutions already within the games world that should be preferable to meta game solutions (like color coding)