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What combo for shadowknight

edited May 2023 in General Discussion
I came from EverQuest where I played a shadowknight mostly. Do you think there will be a combo to give me that feeling? I highly enjoyed the feign death like a monk life tapping like necro and tanking like a true knight. I haven’t really came across another game that has given me that satisfaction. From what I seen so far I am happy with game design.

Comments

  • CawwCaww Member, Alpha Two
    I hope so, I want one as well...
  • IskiabIskiab Member, Alpha Two
    edited May 2023
    Fighter/necro. I have no idea what the necro will be like, but I’ve seen people suggest it being dot oriented (and there were not dots showcased for the mage).

    If necros have taps then a fighter/necro would be it.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I'd also expect a 'Death Augment' style Highsword.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    You can't build a fighter necro...necro is summoner and cleric. You could build a physical necro through.
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  • daveywaveydaveywavey Member, Alpha Two
    I came from EverQuest where I played a shadowknight mostly. Do you think there will be a combo to give me that feeling? I highly enjoyed the feign death like a monk life tapping like necro and tanking like a true knight. I haven’t really came across another game that has given me that satisfaction. From what I seen so far I am happy with game design.

    Probably best to wait for the full skill-sets to be released before we give you a solid answer. But, feel free to theorycraft with the rest of us :)
    This link may help you: https://ashesofcreation.wiki/


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  • ZyllosZyllos Member
    edited May 2023
    I honestly am thinking of the exact same thing.

    Paladin (Tank/Cleric) seems to really be the only hint at the Paladin/Shadowknight dichotomy that we see. The Templar (Cleric/Fighter) doesn't seem to fix the bill.

    But two listings here *might* fit the bill. The Apostle (Cleric/Tank) and the Highsword (Fighter/Cleric). What this might mean for the Shadowknight is the Paladin focuses more on martial skill and utilizes light focused buffs/heals. The Apostle focuses more on dark spell casting like debuffs/drains that has some martial skills -OR- the Highsword that focuses more on martial skill for damaging and utilizing some dark focused debuffs/drains.

    Also, they could go in such a way that each archetype would have two paths to go for each combination. And as such, Paladin can just go down Shadowknight within its talents/mutations.
  • GarrtokGarrtok Member, Alpha Two
    No one knows anything aboht the classes and how they work. We will see
  • VeeshanVeeshan Member, Alpha Two
    edited May 2023
    Fighter/cleric might be a highsword however cleric is life and death augments so if u choose the more deathy ones it might be more shadowknighty over high sword. Although changing high sword to shadowknight might be a better way and have them more death magic from cleric. Shadowknight has more player associated to it over what ever a high sword is :P so it probaly not to late to change the class to be more death side of thing from the cleric :P

    how ever they could also make paladin and templar have two split depending on if they go more heavily on cleric death magic over holy magic when it comes to augments ro shadow knight instead of paladin and zealot instead of templar depending on auments they go could be interesting having a split between holy and death augments :p

    tbh there most likely nothing done on archtypes (secondaries) as far as we know and how they play so all that classes could potentialy change as they come across other idea/playstyles for those archtypes.
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