Voxtrium wrote: » PVP might be alittle more broad than that. Perhaps I want 2 economic nodes at level 6 so I can immediately sell my goods quickly and easily. Or perhaps the opposite I want to remove a 2nd economic node because Guild A is incessantly price gouging goods on the market and making a killing off it giving them too much overall power. Just that scenario alone would have PVP around it for weeks to setup the actual PVP of the siege itself.
Yuyukoyay wrote: » I think people are forgetting that guilds will not be the dominant communities in this game. If you PvP for small battles that aren't worth fighting for the surrounding community might just kill you. I'd imagine most at the start will want to just play the game with minimal pvp to get used to the game. So I wouldn't be surprised if people form hit squads immediately to deal with rogue guilds getting annoying in the beginning. Even the PvPers probably aren't going to effectively pvp right away. They will need setup time and by the time they use that setup time, entire town communities will already be setup. There is a strength to having a bard class in the game for instance. DPS classes have minimal buffs. They just have to focus on doing damage. So noobs won't really have much holding them back from being useful in the beginning since they just have to learn damage rotations for the damage classes. Having new players have any inch of usefulness in the early game even when they suck is big in pvp.
Korela wrote: » I see some misleading posts. Forget about solo PvP and PK. It is only for groups.
NiKr wrote: » Korela wrote: » I see some misleading posts. Forget about solo PvP and PK. It is only for groups. Yes, the game does in fact have group-based design. But even groups won't save their PKer from the BH, because they'd have to go red to do so, at which point it would just become an endless downward spiral of PKers, who will all die sooner or later. The people will still PK or at the very least flag up against others, both in a party situation and solo.
George_Black wrote: » They can heal and buff their PKer, (thus turning purple). Let those that dare flag.
NiKr wrote: » George_Black wrote: » They can heal and buff their PKer, (thus turning purple). Let those that dare flag. Yeah, that's true, but I'd imagine that this kind of behavior would quickly turn into a good ol' guild war or just an all-out brawl with several BHs or passerby groups. And the BHs themselves might have a healer for these exact situations. Either way, I really hope that Intrepid stick with the BH idea and, ideally, even expand it.
akabear wrote: » NiKr wrote: » George_Black wrote: » They can heal and buff their PKer, (thus turning purple). Let those that dare flag. Yeah, that's true, but I'd imagine that this kind of behavior would quickly turn into a good ol' guild war or just an all-out brawl with several BHs or passerby groups. And the BHs themselves might have a healer for these exact situations. Either way, I really hope that Intrepid stick with the BH idea and, ideally, even expand it. They have shown that cleric can do curved ball attacks.. which means they can attack out of sight.. wonder if single or chain healing can be done without line of sight.. that will make things interesting!
Percimes wrote: » Rather surprised no one invoked the other player being Tulnar as a proper killing justification.