Make PvE status effects (knockback, sleep, charm etc...) stat checks

BotagarBotagar Member, Alpha One, Adventurer
A big bad boss swings a massive tree at you:
* At under 30 strength, you get knocked back and knocked down.
* At 31 - 45 strength, you get knocked back but you resist the knock down.
* At 46+ strength, you resist the knock back and knock down.

An evil wizard boss attempts to sleep everyone in an AoE:
* Under 15 int/wis/perception, you sleep for max duration.
* 16 - 25 int/wis/perception, you sleep for half the duration.
* 26+ int, you resist sleep.

A succubus charms all the male members in the party:
* Under 30 willpower, you are charmed.
* 31-50 willpower, you resist charm.
* 51+ willpower, succubus is now weak to you for the rest of the fight

Comments

  • tautautautau Member, Alpha One, Adventurer
    IIRC, they mentioned that it was a level 30 boss and was appropriate for players +/- nine levels from that.

    If they use the L2 example (which they often do), that would imply that players from level 21 to 39 can fight this boss but a level 40+ player would do no damage to the boss, thus would not participate.

    This does not invalidate your suggestion, just requires an adjustment to the numbers in your example.
  • BotagarBotagar Member, Alpha One, Adventurer
    Numbers here are of course just placeholders given I have no idea how they plan on scaling stats and other numbers.
    Just examples.
  • I agree with this. It is missing in MMOs and could be used to really incapsulate a feeling of adventure with different types of characters. It would change the way you could put group together and your planning of the fights.
  • KilionKilion Member
    If I am reading the Wiki right on this, Mentality and Constitution will be the primary modifier for status effects, but I agree it would be interesting to add a bit more depth to this part of the system at least on boss encounters. However I would also call for caution with these kinds of systems as extensive necessity to reach certain stat requirements to defeat a boss could lead to a no-fun min max grind for custom made gear, which would be used for one that one boss and basically be useless afterwards. So there is a balance to be maintained but overall I agree, it would be cool to maybe expand the current system a bit more.

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  • SongcallerSongcaller Member, Alpha One, Adventurer
    Nope, no need for stat checks. You should be able to perform any ability once you've achieved the ability. It will take a longer period to unlock these abilities in the first place.
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  • Do we have a good idea what status effects on the part/raid frames will look like?
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