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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
AI in AoC?
snowii
Member, Alpha Two
Hello everyone
I'm looking super forward to alpha two, but as this sadly still might take some time, I very much enjoy watching all the monthly updates until then.
What got me curious was the following question:
In AoC, in which parts are you guys planning to implement AI?
It's not just a very dominant subject in recent months, but it also became more and more adapt to be used in games (boss mechanics, quest generation, npc dialogs, mob pathing, armor coloring/decay patterns, ....).
I look forward to your answer (and please add more smileys for the forum to use )
~snow
I'm looking super forward to alpha two, but as this sadly still might take some time, I very much enjoy watching all the monthly updates until then.
What got me curious was the following question:
In AoC, in which parts are you guys planning to implement AI?
It's not just a very dominant subject in recent months, but it also became more and more adapt to be used in games (boss mechanics, quest generation, npc dialogs, mob pathing, armor coloring/decay patterns, ....).
I look forward to your answer (and please add more smileys for the forum to use )
~snow
0
Comments
I personally think like this approach and am looking forward to the finished game.
I could see potentially adding some sort of Chat Bot AI into NPC background dialogue to make the world seem "alive", though I doubt that will happen.
My rationale being given Ashes's node system, (each node can develop to a different level, can be of a different type, can have a different theme depending on the races of players that contributed to their developments ... etc.), ideally you'd want a large number of level-type-race-geography combination specific, or even node specific quests to provide a rich questing experience. But handcrafting all those quests will not only be a shit ton of work, it is also somewhat wasteful as you'll eventually only use a small subset of those on each server (depending on how nodes develop). So I believe having designers instead define various "contexts" & rules for the nodes, and have AI generate a good amount of quests (reviewed by humans, of course), could be a plausible alternative.
Having an awesome game but it's different for everyone (even if it's just a small line in a dialog )
And the best is, it's already super simple to implement this technology into a game.
Here a super recent video from Matt Wolfe:
https://www.youtube.com/watch?v=SCfCuLy4RJA
(I hope it's ok for me to link this in here )
I also think it's a super nice idea when having the node system as the NPCs & world would react differently
Yeah I would love to see something like that, this is a great way of testing player knowledge because they have to organically think of information themselves to prompt conversations, rather than reacting to prompts/cues given by the game- while also being very immersive because it is done in a natural flow of conversation where different A.I characters can have their own personalities, which makes for a more believable world.
Needs some restrictions not talking about stuff outside the world.
0dbea148-8cb8-4711-ba90-eb0864e93b5f
These recent advancements in language models and image generation can allow for a smaller studio like Intrepid to even the playing field against larger development studios. With the help of AI programs, a single concept artist can now produce and curate the content of a dozen concept artists in a month (and that is not an exaggeration)
I know people are generally worried. "Is it really authentic? It'll miss the personal touch" This might sound a bit harsh, but wake the fuck up. The genie is out of the bottle. The future is now.