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Boss Mechanics

GodawfulGodawful Member, Alpha One, Alpha Two, Early Alpha Two
I love boss mechanics that make me think. I love how Tumak had requirement to further along the fight. I would love to see more requirements like that.

One game In my opinion that did this so well was “SHADOW OF THE COLOSSUS”

It depends on the player, I love complexity & challenge. Make them ridiculously hard & thought provoking, whether solo or with a group. Make it so what worked for one boss, may not work for another.

I would love to see group mechanics in which we have a boss that is meant for 10+ or 20+ and certain players have to do one thing, while others have to simultaneously do another thing to progress the fight.

Give me riddles, give me puzzles.
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