Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Boss Mechanics
Godawful
Member, Alpha One, Alpha Two, Early Alpha Two
I love boss mechanics that make me think. I love how Tumak had requirement to further along the fight. I would love to see more requirements like that.
One game In my opinion that did this so well was “SHADOW OF THE COLOSSUS”
It depends on the player, I love complexity & challenge. Make them ridiculously hard & thought provoking, whether solo or with a group. Make it so what worked for one boss, may not work for another.
I would love to see group mechanics in which we have a boss that is meant for 10+ or 20+ and certain players have to do one thing, while others have to simultaneously do another thing to progress the fight.
Give me riddles, give me puzzles.
One game In my opinion that did this so well was “SHADOW OF THE COLOSSUS”
It depends on the player, I love complexity & challenge. Make them ridiculously hard & thought provoking, whether solo or with a group. Make it so what worked for one boss, may not work for another.
I would love to see group mechanics in which we have a boss that is meant for 10+ or 20+ and certain players have to do one thing, while others have to simultaneously do another thing to progress the fight.
Give me riddles, give me puzzles.
1
Comments