Squealer wrote: » Hey, i am not super into the game that i know everything about it. So maybe what i want to add is already a thing or was already spoken about. Nevertheless i want to bring this idea up. I was never a PvE or Life Skill Player, because i think Life Skilling was very boring in any game i have played so far. Lets take lumberjacking for example, you go up to a tree press a button to chop and your character starts working. Depending on your equipment it takes 2-10 seconds for example. The experience as a player is watching the character do the work. Although, the character does the work, the work itself doesn't have much character. Why not add a sort of mini game mechanic, where if you perform good in a "lumberjacking mini game", you can speed up the progress of chopping the tree. Therefore, not only your equipment decides how fast the Tree gets chopped down, but also your personal skill. This would be really cool for certain Skills like Smithing. As far as i know with crafted equipment, it goes as follows (correct me if i am wrong): 1. You slay a certain creature or Boss 2. You get not the rare equipment drop but a material 3. You search your local Smith, give him the materials for a weapon for example 4. And depending on his profession rank the weapon will have good or bad stats The mini game idea would be really cool here, because not only depending on the level of the smith, but also on the performance in the "smithing mini game" The weapon has better or worse stats. This would create a certain aspect of individuality aswell. This would make Life Skilling for me, a PvP player, much more enjoyable, because i have something to do and dont watch my character do the work. Ofcourse, someone could do it the normal way just waiting but that takes more time then. This would also really reward active playing and that way you can be more productive than someone else afk Life skilling, for example at processing huge amounts of wood or afk fishing stuff like that.
Squealer wrote: » Nevertheless the implementation of the devs, making it harder for cheaters would be the biggest challenge i guess.