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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Religions - Important or not
lowpriority
Member
Hey everyone,
First time here and was just curious about the religions system in this game.
I feel like i'm getting a few mixed reviews. I checked the Ashes Wiki page and I read that religions are an important part of the game but it's moreso a horizontal progression kind've thing, but when i read up on the augments i see that religious achievements will be an add-on to normal augments to primary skills. Does this mean that it'll actually affect things like damage and real gameplay advantages or is it more likely suggesting something of a cosmetical nature?
Would appreciate some insight
First time here and was just curious about the religions system in this game.
I feel like i'm getting a few mixed reviews. I checked the Ashes Wiki page and I read that religions are an important part of the game but it's moreso a horizontal progression kind've thing, but when i read up on the augments i see that religious achievements will be an add-on to normal augments to primary skills. Does this mean that it'll actually affect things like damage and real gameplay advantages or is it more likely suggesting something of a cosmetical nature?
Would appreciate some insight
0
Comments
We don't really know, yet. It's going to be enough of a feature that it'll be worth delving into, but we haven't really heard the full details as yet.
Please feel free to theorycraft here, though!
I suspect that a character's progression through the religion they choose will have a significant impact on the character's abilities and various yet unknown bonuses. I also expect that as nodes develop religious shrines, it will allow the production of quite useful augments for weapons, armor, and other gear (perhaps including pets and mounts). Given the plethora of different religions, this ought to allow significantly different builds to specialize in fighting different types of mobs (Holy, Undead, Physical, etc.).
So yeah, religions is one of the large mysteries yet to be revealed.
Which is why I think it is probable that players who dive deeply into the religious game will end up having advantages that most players won't understand. If the potential advantages of religious enhancements approach those of other (more familiar) parts of the game...such as adding +3 power to your sword, crafting better armor and jewels, or adding iron fangs to your battle pet or summon...then the early adopters of religions will have a head start. Maybe.
It will be one of my deep study areas of A2, for sure.
There are also the additional skills high ranking religious figures can gain during siege events. These however are unique advantages for which equal advantages exist when achieving similarly high ranks in other Node power structures.
And lastly, I think the greatest importance religion will hold seems to be when it comes to lore (and possibly story progression) as everything in Verra is more or less a consequence of the actions Gods or Ancients have taken in the past and plan to take in the future with us being thrown in the middle of that war.
But with all that being said, their is no conclusive list for religions impact yet and I don't expect to get anything like it before the project reaches the Beta stage.
Religion will however play a major role in the religious Node type, so it will have it's distinct advantages in parts of the game. We'll have to wait and see what other advantages it has.