Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Next Livestream + Q&A Submission - Friday, June 30, 2023 at 11am Pacific

13

Comments

  • levilacerdalevilacerda Member, Pioneer, Kickstarter
    hi
  • SumpSump Member, Alpha Two
    I've been watching your job opportunities for a long while and I'm yet to see a janitor position. This makes me very sad as it is one of the only ways that I'd ever be apart of the amazing team you all have at Intrepid :smile:
  • TeemEmuricaTeemEmurica Member, Alpha Two
    edited June 2023
    How do Guildhalls differ from Freeholds exactly, will they be able to build high-end crafting stations or have completely different mechanics?


  • MihaiMihai Member
    edited June 2023
    How have you designed the tank role to be impactful and effective in PvP battles of different sizes?
    What aspects of damage mitigation, crowd control, area of effect, and utility and support have you considered? Will we get to test these mechanics in Alpha 2?
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    After the recent debate against 'astral hunting' in TL, I wanted to know Intrepid Studios plans in a related topic. Given there will be a mobile app and NPCs for farming, what is the reward for playing in a more interactive/immersive way when farming on your freehold without using the app?
    Node coffers: Single Payer Capitalism in action
  • TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    From the mage showcase it looks like current iteration of gliding mounts could allow players to easily skip content and danger in the world, will you try and limit this somehow, either by reducing their availability or by some other means?
  • SunScriptSunScript Member, Alpha One, Alpha Two, Early Alpha Two
    The Freeholds page on the wiki mentions guild halls, are the permissions for a Freehold Guild Hall separate from the permissions for Family?
    Bow before the Emperor and your lives shall be spared. Refuse to bow and your lives shall be speared.
  • will we be able to run our own shop from a phone app while we are offline?
    the beginning of wisdom is to know you know nothing
  • RudeDiableRudeDiable Member, Alpha Two
    How ships navigation will look like?
  • KesarakkKesarakk Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    We know that we can establish a tavern on our Freehold and sell food/beverage. Will other artisan buildings give us this ability too? Such as "hiring" NPC Stable Handlers to sell our mounts or NPC Blacksmiths for our weapons/armor/repairs? Or will this ability be locked strictly behind a Node's kiosk?
  • daveywaveydaveywavey Member, Alpha Two
    edited June 2023
    Vlhadus wrote: »
    When it comes to building a Freehold in a certain area, do you need reputation or to be a citizen of that node to build in that area?

    "Freehold placement
    Kaelar and Empyrean freeholds (Pre-alpha).[17]
    Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[18]

    Pathing routes (Roadways).[18]
    Dungeons and other points of interest (POIs) regardless of advancement.[18][19][20]
    Events spawn areas.[18]
    Other freehold plots.[18]
    Hard terrain features, such as mountainsides or cliffs.[21]
    Freehold plots will require a certificate from the parent node in order to place the plot.[22]

    The current design allows placement of freeholds anywhere in the ZOI of the node that the certificate was purchased from, including its vassal nodes. This may change as the result of testing.[23]
    Depending on where you achieved- where you procured the certificate from, as long as it is either in the parent or the vassal area, it could be a part of either. You give that declaration when you lay down the freehold. But like I said, that may change because we are actively defining a different approach on some of the vassal systems.[23] – Steven Sharif
    The more advanced a node is, the more freeholds can be built within its ZOI.[4]

    Ample space will be available to place freeholds in the ZOI of a village node.[24]
    Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.[25]
    "
    https://ashesofcreation.wiki/Freeholds#Freehold_placement

    "Freehold benefits
    Player housing offers a number of benefits:[8][26] Each different type of housing offers different benefits.[27]

    Ability to claim citizenship to a node.[28]
    Additional benefits are granted to home owners who are also citizens of that node.[27]
    Ability to place furniture and other decor items.[29][30][31]
    Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[32]
    Each size of player-owned housing determines how many decor items can be placed in it.[8]
    Storage containers.[31][26]
    Players must build and place these in their housing. There are restrictions on the grades of storage containers available in different types of houses.[31]
    Different grades of storage containers have different inventory capacities.[31]
    Crafting benches to craft furniture and other items.[30][26]
    Prized items can be displayed within a house.[26]
    Achievements and trophies may be displayed.[26]
    Social activities.[26]
    Housing may provide proximity based bonuses.[26]
    Players may grow crops in the garden sections of their player housing.[33][34]
    Freeholds offer the following additional benefits.

    Freeholds allow the owner to sell consumables that are only purchasable from specific buildings.[35]
    "
    https://ashesofcreation.wiki/Freeholds#Freehold_benefits
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    will players be able to have more than one freehold ? or is it set to a certain amount of land per player?

    "Freeholds are limited to one per account.[5]"
    https://ashesofcreation.wiki/Freeholds
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    What languages will be available for Alpha-2?

    "Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[3][4][5][6]"
    https://ashesofcreation.wiki/Languages
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    Myosotys wrote: »
    Can we get some news about Gear Binding (BoE & BoP) and the way they will exist ?
    Which Gear will be BoE & BoP ?

    This link may help you: https://ashesofcreation.wiki/Gear_binding
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    edited June 2023
    Trenker wrote: »
    When do freehold build sites come available and what is the maximum number of freeholds per server?

    "Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[18]

    Pathing routes (Roadways).[18]
    Dungeons and other points of interest (POIs) regardless of advancement.[18][19][20]
    Events spawn areas.[18]
    Other freehold plots.[18]
    Hard terrain features, such as mountainsides or cliffs.[21]
    "
    https://ashesofcreation.wiki/Freeholds#Freehold_placement


    Edit: Stage 3 is a Village, by the way.
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    Parsi11 wrote: »
    From what I heard there will be some nodes in the Underrealm.
    Does that mean players will be able to place their freeholds in the Underream too? Also if we are able to have underground freeholds, will it limit the kind of profession that a player will be able to use it for?

    "Underrealm freeholds
    Resources will be different in the Underrealm, including unique species of fish.[108][109][61]

    This will affect professions such as fishing, farming, and animal husbandry.[108][61]
    Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.[61]
    "
    https://ashesofcreation.wiki/Freeholds#Underrealm_freeholds
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    edited June 2023
    MMOAddict wrote: »
    will we be able to run our own shop from a phone app while we are offline?

    "Companion app

    A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[1][2] Some functionality may come post-launch.[3]

    Crop rotations.[2][3][4]
    Player stalls (Kiosks).[3]
    Mayoral duties.[3][5]
    Pay taxes.[3]
    Fishing (potentially).[3]
    Parlor games (Tavern games).[3][6]
    World event notifications.[3]
    Node citizenship notifications.[3]
    Player housing notifications.[3]
    Guild leadership tools such as calendar notifications is a possible feature.[7]
    "
    https://ashesofcreation.wiki/Companion_app
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    johnny-depp-pirate.gif
    This link may help you: https://ashesofcreation.wiki/


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  • VenkalVenkal Member, Alpha Two
    Is there plans for any naval content at the start of alpha 2?
  • superhero6785superhero6785 Member, Alpha Two
    Can I set "fees" for others to use my crafting tables on my freehold?
  • RazThemunRazThemun Member, Alpha Two
    How big will servers be for alpha 2?
  • Kondor1Kondor1 Member
    edited June 2023
    Do you anticipate the possibility of moving your pet, for example, a bird on the sea.
  • Will alpha 2 players be able to track the status of their bug reports?
  • StrangeapeStrangeape Member, Alpha Two, Early Alpha Two
    In your freehold, will there be a quick gather function?

    I understand it might be a bit immersion breaking but on the other hand its not enjoyable if every time you log in you have to click and look at a gather bar for 15-20mins.
  • FiddlesnarfFiddlesnarf Member, Alpha One, Alpha Two, Early Alpha Two
    Will all items be droppable/tradeable? Or will some things be bound to character or account? Such as if you receive a flying mount drop from a boss, would I be able to trade that to someone and potentially earn some coin, or will it simply be mine until it expires?
  • ParsilParsil Member, Alpha Two
    About naval combat. Will there be more mechanics and complexity added to it, like having someone control the helm and someone to control the ship`s sail? Or things like broken masts affecting movement, flooding, directional dmg , repairing etc, or will these kind of mechanics be brought to light only by using different types of cannon balls?
  • HeljyHeljy Member
    Will you offer jobs outside the US once the servers are online?
  • SkylarckTheBotanistSkylarckTheBotanist Member, Alpha Two
    Mihai wrote: »
    1.How have you designed the tank role to be impactful and effective in PvP battles of different sizes?
    What aspects of damage mitigation, crowd control, area of effect, and utility and support have you considered? Will we get to test these mechanics in Alpha 2?

    2.Have you considered the idea of plot in the freehold that allows players to gather/grow wild plants and wild animals as a form of farming?

    3.How can freehold owners charge station users? Rent, output fee, or both? What if owner is offline? Can they pick an option?

    They will only pull posts with one questions asked. I would suggest picking on of these to get voted on not all 3.
  • MihaiMihai Member
    Mihai wrote: »
    1.How have you designed the tank role to be impactful and effective in PvP battles of different sizes?
    What aspects of damage mitigation, crowd control, area of effect, and utility and support have you considered? Will we get to test these mechanics in Alpha 2?

    2.Have you considered the idea of plot in the freehold that allows players to gather/grow wild plants and wild animals as a form of farming?

    3.How can freehold owners charge station users? Rent, output fee, or both? What if owner is offline? Can they pick an option?

    They will only pull posts with one questions asked. I would suggest picking on of these to get voted on not all 3.

    Much appreciated! SkylarckTheBotanist
  • MihaiMihai Member
    Have you considered the idea of plot in the freehold that allows players to gather/grow wild plants and wild animals as a form of farming?
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