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a idea about summoner types.

RookkRookk Member, Alpha Two
idk about everyone else but i already like that they said that summoners will have their abilites determined by what summons they bring forth and i will say tho as a eso player, i would be interested in the idea of summons that dont actually fight but you could say 'imbue themeleves within you" to grant you their power so if you summoned a ghost tank summon that was an imbument type, than you could fight as a tank player with perhaps 33% to maybe 50% effectiveness of a normal tank equivilant to your level and if you summoned a second than you would be up to snuff with normal tanks but of course at the cost of 2 summon slots and if you used the third for say a healer summon that follows you like a summon in eso called the spirit guardian than you could have a small mock healer that doesnt heal too well but at least could provide you with useful buffs.

as i mentioned this is an idea i thought of while playing eso as a necromancer in that game and also while watching the show overlord with the show is a damn good watch with some fun oppai too for those fellow weebs who love that ;) with a character in that show having this almost shapeshifting power called aspect of the devil and i just love the idea of a mage who summons demons and spirits and shit to empower themeleves and hell, a holy sorcerer could call forth an angel to inahbit their body granting them the powers of that or a druid could take in the spirit of a bear and grant themselves ferrocious claws and feral powerful attacks or stuff :D

Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Loading wrote: »
    idk about everyone else but i already like that they said that summoners will have their abilites determined by what summons they bring forth and i will say tho as a eso player, i would be interested in the idea of summons that dont actually fight but you could say 'imbue themeleves within you" to grant you their power so if you summoned a ghost tank summon that was an imbument type, than you could fight as a tank player with perhaps 33% to maybe 50% effectiveness of a normal tank equivilant to your level and if you summoned a second than you would be up to snuff with normal tanks but of course at the cost of 2 summon slots and if you used the third for say a healer summon that follows you like a summon in eso called the spirit guardian than you could have a small mock healer that doesnt heal too well but at least could provide you with useful buffs.

    as i mentioned this is an idea i thought of while playing eso as a necromancer in that game and also while watching the show overlord with the show is a damn good watch with some fun oppai too for those fellow weebs who love that ;) with a character in that show having this almost shapeshifting power called aspect of the devil and i just love the idea of a mage who summons demons and spirits and shit to empower themeleves and hell, a holy sorcerer could call forth an angel to inahbit their body granting them the powers of that or a druid could take in the spirit of a bear and grant themselves ferrocious claws and feral powerful attacks or stuff :D

    I think they said that we won't have morph-summons or imbuement summons, most likely.

    It's actually somewhat hard to design a system that works for both within the same skill tree without getting really specific or using weird workarounds (I only know two ways personally, Intrepid probably saw flaws in similar things and decided not to push the envelope there unnecessarily).

    The other problem is that characters who morph their strengths and weaknesses through preparatory resources like Summons are usually problematic to balance.

    'Jaldabaoth' would be more of a Boss mob/one of the Others than a player option, probably, but that might change still?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • RookkRookk Member, Alpha Two
    Azherae wrote: »
    I think they said that we won't have morph-summons or imbuement summons, most likely.

    It's actually somewhat hard to design a system that works for both within the same skill tree without getting really specific or using weird workarounds (I only know two ways personally, Intrepid probably saw flaws in similar things and decided not to push the envelope there unnecessarily).

    The other problem is that characters who morph their strengths and weaknesses through preparatory resources like Summons are usually problematic to balance.

    'Jaldabaoth' would be more of a Boss mob/one of the Others than a player option, probably, but that might change still?
    well that is a shame but at bare minimum they know about the idea and after the game launches and there has been plenty of time to see how the final product will shake out, if we are lucky they might be able to revist the idea since that is the fun thing with mmo's is new content is kinda the cor concept of em :D
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