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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Invintory management
Chicago
Member, Alpha One, Alpha Two, Early Alpha Two
im curious what everyones thoughts on this is? personally i hate it, its a cool concept on paper but its usually just a pain in the ass/hassle to actually manage something like this, intrepid if you do go with this route please do it properly, nobody wants to be deleting items because some minerals take up 50% of your bag space, i think making bags progressive is a better option sort of like wow classic, make them not easy to come by to upgrade your bag space
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Comments
for sure mate, its definitley something i would like to test during alpha 2, but depending how it is implemented would be huge
And with rocks providing some additional random mats, there'd be a high chance that you'd need to sacrifice some other material to pick up the new shiny thing. Or, alternatively, you'll just get your mule to carry all that shit, but I hope that'll bring some of its own risk/reward stuff with it.
It keeps your gear separated on what will drop on death and make it very clear, making it easier to read what is important, etc. While giving plenty of ways like they talked on stream to add features and crafting around those limits with special types of bags. Ie bag for holding wood that lets to have larger stacks and such.
So I'm kind of a fan of the concept they are going with it. It solves the issue if you have other gear you are bringing with you and such, and not reducing your inventory size do to carry tons of mats as it has its own inventory system.
If we look to diablo as a quick example people hate how gems take up your slots and such. So they are already tackling a potential issue players would have complained about in the future with limited space.
This method also adds logisitics to transporting resources aswell hence promotes caravan system so you can carry bulk amount.
A mineral that takes up 50% of your bag space is probably something quite valuable.
This is a psuedo weight limit with stack size limitations.
I've never been a fan of these systems but it's not a deal breaker for me.
No, you won't, or rather, not everyone will.
Some people will harvest the thing just to discard it to deny others the resource spot and manipulate the supply of a thing.
Remember that Econ players are definitely worse than Gankers since the former can keep you down systematically and Steven is building the game more and more towards that style.
EDIT: Just remember all those people Arya_Yeshe talks about and hates on and consider that if you build your game the wrong way, Arya becomes right.
If your goal for the day is "pick up 3 different rocks" and you have just enough space for them - picking up anything else is a waste of time and space, because someone else might be going for the same rocks w/o picking anything else up.
Of the options for an inventory management system, this is the option least likely to result in the thing you are referring to in a PvX game.
Think about the benefit of being seen picking up worthless items when you already have worthwhile ones with 'bandits' around that somehow didn't see you get the worthwhile one.
EDIT: Specifically, a front-loaded limitation causes people to play differently than things like 'I am overloaded on weight' or 'I have actual stacks of stuff to manage and decide on' in a game that uses Tools to gather.
But I doubt I can explain this in less than 3 hours anyway. Intrepid should just do whatever they like, it's all consistent at least.
Gimps leveling too & promotes Bot use without question!
If people didn't under "It's a PVX game" this image might help.