Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
On the animal slaughter question
Diamaht
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
Leave it in there. It's fine, the hamburger I had this afternoon came from somewhere.
You could modernize it though. The animals are stunned, and rendered senseless, first these days. Around 2 percent of the time (the stats tend to vary) the animal is not stunned due to a thicker skull or whatnot (so the industry could try to eliminate that).
The point is, instead of a throat slit amid loud screaming (which is not how its done these days) do an animation that stuns then stabs. The stun renders it senseless, the stab kills it. Clean, but deadly. The meat comes from somewhere and we eat it every day after all.
You could modernize it though. The animals are stunned, and rendered senseless, first these days. Around 2 percent of the time (the stats tend to vary) the animal is not stunned due to a thicker skull or whatnot (so the industry could try to eliminate that).
The point is, instead of a throat slit amid loud screaming (which is not how its done these days) do an animation that stuns then stabs. The stun renders it senseless, the stab kills it. Clean, but deadly. The meat comes from somewhere and we eat it every day after all.
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Comments
Maybe you do. I don't.
In the context of a game though, sure. Nothing is real. The animals don't really suffer. So there's really no need to go through the pretence of "humane" slaughter.
Gasp, air quotes!
Professional Skeptic, Entertainer, and Animal Enthusiast
It’s fine, especially at scale when scripted animations can get tedious.
Pixels matter because we as humans decided those particular pixels matter. For the sake of my immersion, I have decided the particular pixels comprising pig meat matter.
I take no stance on the matter of the pig slaughter animation, I don't care strongly either way. But I do take a stance against bad logic and hypocrisy. After all, some pixels somewhere must have mattered to YOU enough to decide to play that particular game. They just weren't pixels that helped immersion because you don't value it. If you're going to think yourself more important than others, be upfront and proud about it, no need to wrap it in this bad take.
Keep in mind the game, SO MANNNY aspects of game is based around the medieval period, the art, the architecture, even some of the animals like that hare looked like it came from a drawing out of a really old book.
I'd prefer the animals get slaughtered in a way that is fitting to this time period. Little difficult to swallow.. yes.. but at least they left all the gushing blood out. This isn't a hack and slash game lol.
The farming of chickpeas and soybeans kills more animals per ton of food than the production of beef does.
Just sayin...
If it's make believe then they could just as well be swayed by someone else into believing that are actually.. in fact.. just pixels.. which they are..
Peoples brains do usually immerse themselves to some extent in high fidelity games apart from make belief because it's fooled on some lower level. And that's sort of the base we're gonna sit on for this topic, that it provokes something, on some level, for most of us. Though I think it's perfectly reasonable to remind people it's not real, as well as saying something like "my brain has a hard time remembering" or "I don't want to become un-immersed for this one particular part of the game because it effects me too negatively"
I think the method is fitting for the time period the game is based around and the lack of the gushing blood that would usually accompany the slice is also fitting. This isn't that type of game and honestly I'm glad it's not, blood makes me squeamish and I've seen more than my fair share of animals die and bleed out. I think it's a proper middle ground for people looking to get immersed and younger/sensitive players.
I wonder, will these people refuse to kill mobs in the open-world? A group of wolves attacks you, and you refuse to kill them because they're "alive"?
Why not