Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
I don't like the house size limits as they exist now.
Diamaht
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.
I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources.
The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system.
I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources.
The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system.
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Comments
I agree. That's a bad thing.
Housing and crafting are two different features. They have decided to combine the two to make something amazing. I love it and I'm thankful that they are really going these extra lengths to make a great game.
The highest levels of both features, as it was described during the live stream, are mutually exclusive. That is not OK. Since the highest levels of housing are more important to me, the highest levels of crafting are forever locked off to me. Unless of course I want multiple accounts. I'm not OK with that.
Freeholds only allow Crafting up to Journeyman, high level is at the node centre.
That's from the wiki. If the best stuff is made from freeholds then I think the point stands. Its possible they mentioned different during the live stream and I just missed it or misheard it.
Crafting legendary stuff is in the nodes I believe, but processing is all about freeholds.
why everybody SHOULD have housing ( I assume u mean freehold) on a game that is designed in such a way that there will be winners and losers? should everybody have flying mounts, castles, mayor status, gather everything etc?
Blah blah. Spare me the rude, boring, copy and paste hardcore speach.
that wasn't copy pasted ;-;
blah blah blah spare me the whiney, boring, copy paste casual speach (speech btw).
its not even about being hardcore or not...you can 10,000 casuals with 0 hardcore players competing against each other, and some will win, some will lose. its just how the game is designed..so things that are implemented should follow this direction.
We are talking about segregating entire game systems from other entire game systems. That's a bridge too far.
Its about producing a fully fleshed, diverse product. At some point players want to have things. And at some point they should have things.
When it devolves into simply proving some kind of point then it starts to reach needlessly restrictive.
You know what really grinds my gears?
Min-Maxers who complain when min-maxing minimises part of their enjoyment of the game and then run to the devs to limit their choices so they can't ruin their own gameplay experience.
If you want a house, build a house. Learn some freaking responsibility for the consequences of your choices; it's the absolute minimum requirement for being a min-maxer. If you cannot do that, learn to play like the rest of us casuals who realise their true priorities, and quit convincing yourself that you care so much about being "the elite" in the first place.
"I'm such a hardcore crafter, I'll only build crafting buildings, cause that's me, godcrafter1337; I don't even need a home like all those nooby casuals wasting their territory on a home. But also, why is this game design so shitty? Everyone else can have a home, but I can't? "
This lack of an internal framework of priorities is the very essence of what's wrong with MMO communities.
And when we are done with politics, is there a chance we can talk about this video game?
Not flying, ok, cool. Not having a home? Not sure. Not having a house leaves all higher level processing out of the question. And some other stuff
Not if you don't reply to my criticism of your logic, no.
I agree, and that's probably a healthier way to look at it. I worry if they go overboard with the restrictions they risk driving their game into a niche and that's not good for anyone.
If its a choice between you have to earn it or you can't have it I'm always on the go earn it side.
We'll have to see how it all naturally plays out with masses of players.
Its going to be "wow this is great, I have options" or it'll be "wow I can't do anything I really want to do. What am I even paying for?"
It may just be a pirates life for me.