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I don't like the house size limits as they exist now.

DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.

I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources.

The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system.

Comments

  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    I think most crafting will take place in the cities anyway. Unless you mean processing or farming? Either way, everyone will not have a nice home in Ashes. It seems obvious to me now that a majority of the player base will be relegated to living in apartments in nodes. Freeholds and in-node housing will be way too scarce.
  • VeeshanVeeshan Member, Alpha Two
    easy fix is crafting bench and thing can not be upgraded above the house level. and all houses have same space footprint (smaller houses just have more garden space for decorations plants
  • CawwCaww Member, Alpha Two
    edited July 2023
    crafters will end up with industrial looking plots with no curb appeal
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Caww wrote: »
    crafters will end up with industrial looking plots with no curb appeal

    I agree. That's a bad thing.

    Housing and crafting are two different features. They have decided to combine the two to make something amazing. I love it and I'm thankful that they are really going these extra lengths to make a great game.

    The highest levels of both features, as it was described during the live stream, are mutually exclusive. That is not OK. Since the highest levels of housing are more important to me, the highest levels of crafting are forever locked off to me. Unless of course I want multiple accounts. I'm not OK with that.
  • SpifSpif Member, Alpha Two
    This could be a worry, but if I heard them right there is also a # of buildings limit as well as a space limit. Hopefully the plot's building cap still allows for some open space. This may have been why the freehold size was tripled.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    Caww wrote: »
    crafters will end up with industrial looking plots with no curb appeal

    Freeholds only allow Crafting up to Journeyman, high level is at the node centre.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    "Some processing can be carried out in nodes, but the best processing can only be carried out on freeholds at processing stations.[4][5]"

    That's from the wiki. If the best stuff is made from freeholds then I think the point stands. Its possible they mentioned different during the live stream and I just missed it or misheard it.

    Crafting legendary stuff is in the nodes I believe, but processing is all about freeholds.
  • DepravedDepraved Member, Alpha Two
    Diamaht wrote: »
    It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.

    I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources.

    The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system.

    why everybody SHOULD have housing ( I assume u mean freehold) on a game that is designed in such a way that there will be winners and losers? should everybody have flying mounts, castles, mayor status, gather everything etc?
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Diamaht wrote: »
    It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.

    I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources.

    The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system.

    why everybody SHOULD have housing ( I assume u mean freehold) on a game that is designed in such a way that there will be winners and losers? should everybody have flying mounts, castles, mayor status, gather everything etc?

    Blah blah. Spare me the rude, boring, copy and paste hardcore speach.
  • DepravedDepraved Member, Alpha Two
    Diamaht wrote: »
    Depraved wrote: »
    Diamaht wrote: »
    It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.

    I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources.

    The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system.

    why everybody SHOULD have housing ( I assume u mean freehold) on a game that is designed in such a way that there will be winners and losers? should everybody have flying mounts, castles, mayor status, gather everything etc?

    Blah blah. Spare me the rude, boring, copy and paste hardcore speach.

    that wasn't copy pasted ;-;

    blah blah blah spare me the whiney, boring, copy paste casual speach (speech btw).

    its not even about being hardcore or not...you can 10,000 casuals with 0 hardcore players competing against each other, and some will win, some will lose. its just how the game is designed..so things that are implemented should follow this direction.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Diamaht wrote: »
    Depraved wrote: »
    Diamaht wrote: »
    It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.

    I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources.

    The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system.

    why everybody SHOULD have housing ( I assume u mean freehold) on a game that is designed in such a way that there will be winners and losers? should everybody have flying mounts, castles, mayor status, gather everything etc?

    Blah blah. Spare me the rude, boring, copy and paste hardcore speach.

    that wasn't copy pasted ;-;

    blah blah blah spare me the whiney, boring, copy paste casual speach (speech btw).

    its not even about being hardcore or not...you can 10,000 casuals with 0 hardcore players competing against each other, and some will win, some will lose. its just how the game is designed..so things that are implemented should follow this direction.

    We are talking about segregating entire game systems from other entire game systems. That's a bridge too far.

    Its about producing a fully fleshed, diverse product. At some point players want to have things. And at some point they should have things.

    When it devolves into simply proving some kind of point then it starts to reach needlessly restrictive.
  • LaetitianLaetitian Member
    edited July 2023
    Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.

    You know what really grinds my gears?

    Min-Maxers who complain when min-maxing minimises part of their enjoyment of the game and then run to the devs to limit their choices so they can't ruin their own gameplay experience.

    If you want a house, build a house. Learn some freaking responsibility for the consequences of your choices; it's the absolute minimum requirement for being a min-maxer. If you cannot do that, learn to play like the rest of us casuals who realise their true priorities, and quit convincing yourself that you care so much about being "the elite" in the first place.

    "I'm such a hardcore crafter, I'll only build crafting buildings, cause that's me, godcrafter1337; I don't even need a home like all those nooby casuals wasting their territory on a home. >:)B)o:) But also, why is this game design so shitty? Everyone else can have a home, but I can't? :'(:s:( "
    This lack of an internal framework of priorities is the very essence of what's wrong with MMO communities.
    The only one who can validate you for all the posts you didn't write is you.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Laetitian wrote: »
    Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.

    You know what really grinds my gears?

    Min-Maxers who complain when min-maxing minimises part of their enjoyment of the game and then run to the devs to limit their choices so they can't ruin their own gameplay experience.

    If you want a house, build a house. Learn some freaking responsibility for the consequences of your choices; it's the absolute minimum requirement for being a min-maxer. If you cannot do that, learn to play like the rest of us casuals who realise their true priorities, and quit convincing yourself that you care so much about being "the elite" in the first place.

    "I'm such a hardcore crafter, I'll only build crafting buildings, cause that's me, godcrafter1337; I don't even need a home like all those nooby casuals wasting their territory on a home. >:)B)o:) But also, why is this game design so shitty? Everyone else can have a home, but I can't? :'(:s:( "
    This lack of an internal framework of priorities is the very essence of what's wrong with MMO communities.

    And when we are done with politics, is there a chance we can talk about this video game?
  • BlackBronyBlackBrony Member, Alpha Two
    I have come to the conclusion that I won't be able to enjoy everything Ashes offer. Am I ok with that? I will tell you once I play the game.
    Not flying, ok, cool. Not having a home? Not sure. Not having a house leaves all higher level processing out of the question. And some other stuff
  • Diamaht wrote: »
    Laetitian wrote: »
    Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.

    You know what really grinds my gears?

    Min-Maxers who complain when min-maxing minimises part of their enjoyment of the game and then run to the devs to limit their choices so they can't ruin their own gameplay experience.

    If you want a house, build a house. Learn some freaking responsibility for the consequences of your choices; it's the absolute minimum requirement for being a min-maxer. If you cannot do that, learn to play like the rest of us casuals who realise their true priorities, and quit convincing yourself that you care so much about being "the elite" in the first place.

    "I'm such a hardcore crafter, I'll only build crafting buildings, cause that's me, godcrafter1337; I don't even need a home like all those nooby casuals wasting their territory on a home. >:)B)o:) But also, why is this game design so shitty? Everyone else can have a home, but I can't? :'(:s:( "
    This lack of an internal framework of priorities is the very essence of what's wrong with MMO communities.

    And when we are done with politics, is there a chance we can talk about this video game?

    Not if you don't reply to my criticism of your logic, no.
    The only one who can validate you for all the posts you didn't write is you.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    BlackBrony wrote: »
    I have come to the conclusion that I won't be able to enjoy everything Ashes offer. Am I ok with that? I will tell you once I play the game.
    Not flying, ok, cool. Not having a home? Not sure. Not having a house leaves all higher level processing out of the question. And some other stuff

    I agree, and that's probably a healthier way to look at it. I worry if they go overboard with the restrictions they risk driving their game into a niche and that's not good for anyone.

    If its a choice between you have to earn it or you can't have it I'm always on the go earn it side.

    We'll have to see how it all naturally plays out with masses of players.

    Its going to be "wow this is great, I have options" or it'll be "wow I can't do anything I really want to do. What am I even paying for?"

    It may just be a pirates life for me.
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