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Rough world for Melee

From what I have seen and gathered in a short time, is that there will be more ranged/spell players than Melee.

Its disheartening to see it, as someone whose character has been nerfed to death across multiple MMO titles I guess its safe to assume that this will not be any different in the future.
If any of you had played BDO (Black Desert Online) on NA Launch, you know exactly what I'm talking about, especially when "awakenings" were released.

If anything I am curious on how class balances will work in both PvP and PvE/PvX.

Comments

  • NiKr wrote: »

    *All stats relate to a player's combat effectiveness in PvX*
    In before [WEAPON MASTER] nerfs.
  • LudulluLudullu Member, Alpha Two
    Zavullon wrote: »
    *All stats relate to a player's combat effectiveness in PvX*
    In before [WEAPON MASTER] nerfs.
    Let the game exist first, before yelling about any nerfs or buffs to any of the non-existent classes/builds :)
  • CawwCaww Member, Alpha Two
    The usual offset to ranged users is reduced armor protection, gap closers and higher health so that the melee can then deal damage once engaged up close, the A2 should help balance this.
  • NiKr wrote: »
    Zavullon wrote: »
    *All stats relate to a player's combat effectiveness in PvX*
    In before [WEAPON MASTER] nerfs.
    Let the game exist first, before yelling about any nerfs or buffs to any of the non-existent classes/builds :)

    it was meant as a joke,
    but yeah i understand some classes will definitley change over time after people find new ways to pvp
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