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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
If by finishing it, you mean hitting max level in that profession, I don't know if we know if processing the highest level of materials is required to hit max level. Most of the games I've played make it relatively easy to hit max level in a profession and then start gating you with materials. Ashes will just add an extra gate with your access to the processing stations.
@Liniker
Perhaps this is the part you are not understanding.
Freeholds are not housing. Freeholds are the primary means by which players will interact with the games economy.
The games economy was originally stated to be as important as PvP (moreso, there was mention of the games economy on the kickstarter page, but literally no mention at all of PvP).
So essentially, what this is to many people is a gateway to the primary aspect of Ashes that they were told to get excited about.
Imagine if that happened to PvP.
That is the point of this thread. Sure, it's a bit of a joke, but it isnt actually wrong.
If Steven doesnt see that, then Intrepid - let alone Ashes - is doomed.
I want to counter that idea based on what I feel I know of people and the objective facts, such as they are:
If a player KNEW that s/he would get a freehold after a successful siege, it would definitely be a draw. The problem is that isn't the case.
Issues:
So a successful siege only gives you a what, 1 in a 100, 1 in 500 chance?
Its too much of an uncertainty to put that much effort in.
Focused and diligent people usually don't waste time on small chances, they want results that equal their effort, and this system doesn't do that.
Are you going to spearhead this expensive and effort intensive operation with the goal of having a chance at getting a Freehold? All this effort only to compete with your comrades in the siege?
I don't see that playing out.
I only say this as a student of people. Folks with drive don't waste effort on a small chance.
Disclaimer: Freeholds are neat but I wasn't aiming for one.
You have a point. The freehold system limits Processing, that's not disputed.
I work at a dept lead at a hardware store and I had a bear of time during the supply chain crisis. Putting a big kink in the supply chain for Crafting just doesn't seem like a good idea.
One thing that makes me wonder is, why limit Processing? Its the midlayer of the Crafting journey.
And why wrap Animal Husbandry and Farming into it? Anyone who devotes their Freehold to any one specific area increases the load on the others.
It feels like a City limiting the amount of business licenses they allow, and the car dealership and the hot dog vendor needs the same license.
6? so u can put 6 processing buildings now? o.o
Well, I think you would put a house or warehouse too but 5 or 6 covers the whole items a character can use.
well since the size of the fh increased, it might be possible now.. i think you could only have 2 before
Stop making sense.
And that's one building. Plus maintenance fees.
And of course it can be Destroyed.
I'm gonna just live out of an Inn...
People want the gameplay that comes with a freehold.
That gameplay is inherently solo in nature.
Intrepid put it behind a group based entry requirement.
The issue isn't that people think they want it but really don't - the issue is the entry requirements to that gameplay.