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Allow each player to buy and build on instanced private islands.

ClintHardwoodClintHardwood Member, Alpha Two
edited July 2023 in General Discussion
Make them half an acre like the original freeholds, one per account shared across characters, and make them accessible only through t6 metropolis nodes where you are a citizen. This will allow everyone to use their freehold skins and access to farming and husbandry if they desire, alongside personally built and maintained processing stations. To prevent them from being overpowered, give them the same pillaging rules as instanced apartments during sieges.

Even in cutthroat games like Albion Online, where only the biggest and wealthiest guilds own territory in the open world, people still need somewhere to call there own with private islands. AoC will be no different. This isn't flying mounts. Locking 95% of the playerbase out of core content is a recipe for discontent and frustration.

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Not a fan of this idea.
  • LudulluLudullu Member, Alpha Two
    I agree that more people should get the ability to have a freehold, but wouldn't making them instanced defeat the entire purpose of using cosmetics on them? No one else will see that shit. I don't care about cosmetics so maybe I'm wrong in this assumption, but aren't those used specifically to show off?
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Would rather not have to cross the sea to raid freeholds on private islands after a successful siege. Must be a better way.
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  • VeeshanVeeshan Member, Alpha Two
    if they realy want to add more freeholds the underrealm would be an easy spot to put more in since they can just add a cave that goes to a freehold plot fairly easily if they wanted too. However by the sounds of it i feel there enough plots to keep thing interesting, steven said low thousand in number of plots so probaly 1k-2k plots which is alot not to mention not everyone gonna want to maintain/invest in one, it takes alot of resources to build them up and then can go poof after a node war so there is quite a bit of risk involved in owning a freehold where alot of people wont be willing to invest so much time to build them up to make them useful only for them to potentially be poofed a couple weeks later.
    instanced housing will be the least risk involved since the investment in them are minimal and the risk is low since if you do loose the node everything egts pack uped and mailed to you for you next appartment.
    Housing plots in city will be less of an investment than freehold with potential reward depending on how node develops
    Freehold have a high investment requirments compare to the others upgrade/builds takes 5k+ resource an upgrade from what we say from screenshot in livestream to get them leveled up the return from the investment will come over time however it can go up in smoke if a node looses a war and raider destroy the freehold.

    yes freeholds look cool having ur own plot of land and all that but i feel alot of players wont want to bother with the investment and potential risk involved in them when there are easier options not to mention alot of players give 0 shits about housing in games.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    How many upgrade levels are there? Also 5k might be for the first level. However, 5k resources isn't that much if you have gatherer to journeyman (I think you can level to journeyman and still Grandmaster another tree).
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  • daveywaveydaveywavey Member, Alpha Two
    An under-city maybe? That way, you still have access from a sieged settlement, and there's more space without having to collide with above-ground in-game objects.
    This link may help you: https://ashesofcreation.wiki/


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  • Instanced back on Sanctus? :#
    Be bold. Be brave. Roll a Tulnar !
  • Mag7spyMag7spy Member, Alpha Two
    Naa things should be limited, people are forgetting what this game is about. This almost feels like a single player Farmville type game now.

    Same way not every guild will have cnotrol of nodes, etc or players have flying mounts this is the same way except a lot more people will be able to have freeholds than like a few handful of flying mounts.

    This encourages sieges to destroy nodes and freeholds to open up room for more. Anyone wanting a house will get one, that isn't the same for end game housing that is going to be far more competitive and social at the same time.
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