Nerror wrote: » Another idea I have thought about, and that I have seen mentioned by others, are small plots of land right outside and around the city walls. It wasn't uncommon to see that back in the day. I think they should be able to be rented by players with instanced apartments in the node. Nothing big or fancy, just enough land to farm some crops, hold some cows, or place a processing station.
NiKr wrote: » I'd love if node growth just incorporated freeholds into it. We already know that the land around nodes will be designed for potential growth, so why not use that land for freehold placements (super small size for just a building or a small farm) and then incorporate that into the overall node structure if it grows in the future.
Nerror wrote: » Another idea I have thought about, and that I have seen mentioned by others, are small plots of land right outside and around the city walls. It wasn't uncommon to see that back in the day. I think they should be able to be rented by players with instanced apartments in the node. Nothing big or fancy, just enough land to farm some crops, hold some cows, or place a processing station. In a node siege they would be destroyed right away of course, win or lose, but that is what it is. Sorta, kinda like this from minecraft, but better:
CROW3 wrote: » What if we divided the available 1.5 acre plots into three sizes: .5, 1, & 1.5 acre plots for freeholds? It would significantly increase the number of players that could participate in Freeholds and would open the processing bottleneck for higher quality processed components (while reducing the over crowding of node processing equipment). Most importantly it would create interest for more players to belong to, invest in, and defend a node. Edit: I don’t have any interest in owning a Freehold, but it seems like it would be in the best interest of the game to broaden access, while retaining all of the competitive constraints covered in the update.
Dolyem wrote: » What about instead of changing the freeholds, you just allow apartment player housing smaller features allowed in freeholds such as farming/animal husbandry. Obviously they wouldn't be top tier, but if it at least fulfilled the concept of 'housing' and a player commanding their own home, that could be a fair middle ground. You could even have node building upgrades to the apartments to allow for more access to space for crafting options, though I'd leave the top tier options in freeholds.
Mag7spy wrote: » Dolyem wrote: » What about instead of changing the freeholds, you just allow apartment player housing smaller features allowed in freeholds such as farming/animal husbandry. Obviously they wouldn't be top tier, but if it at least fulfilled the concept of 'housing' and a player commanding their own home, that could be a fair middle ground. You could even have node building upgrades to the apartments to allow for more access to space for crafting options, though I'd leave the top tier options in freeholds. We are talking about smaller houses yes the game already provides that. With actual housing that is not instanced, as well as instanced apartments. This is all about moving the goal post for people little by little, else they would have acknowledged they could have gone for the other house types.