BlackSheep77 wrote: » So considering gold buying will be an unfortunate aspect of the game, wouldn't it make sense to go about players getting a freehold in another way that also encourages teamwork. One that would much less likely to be able to be bought with real life money. The node advancement is done by doing tasks in the area IIRC, like profession tasks, quests, ect. You don't have to pay to have a node upgraded.
Dripyula wrote: » The limitation to them sounds completely unnecessary. All that Intrepit needs to do is to make a phasing system like that in WoW.
Liniker wrote: » The limitation to them sounds completely unnecessary. All that Intrepit needs to do is to make a phasing system like that in WoW.
Dripyula wrote: » Appart from some no-lifing narcicists being afraid their freehold won't be the only exclusive one in a spot, after SWEATLORDING the first hours or days, or even weeks of Ashes and then having hogged a spot by sheer no-life, ( did I already mentioned the NO-LIFING? ^_^ ) and not been looked at forever in envy or spite?
Dripyula wrote: » Liniker wrote: » The limitation to them sounds completely unnecessary. All that Intrepit needs to do is to make a phasing system like that in WoW. LoL. And why not? What's the harm? People being satisfied? Apart from you for some reason? Please tell cause I cannot think of a drawback. Appart from some no-lifing narcicists being afraid their freehold won't be the only exclusive one in a spot, after SWEATLORDING the first hours or days, or even weeks of Ashes and then having hogged a spot by sheer no-life, ( did I already mentioned the NO-LIFING? ^_^ ) and not been looked at forever in envy or spite? Cause this is the only drawback I can imagine for why someone wouldn't want a good layered system? Of course I am not oblivious to the fact that the Garrison phasing in WoW's Warlords of Draenor was a disaster and came with ugly lagspikes, due to it "being the only housing spot in the entire game". And it really was locationbound. The phasing system could not fully keep up at rush hours. But I doubt that 90% of a servers location will all chose the same spot. If yes... well then better regret having chosen something than to regret being unable to. Let me tell you if freeholds become a highly contest thing, a lot of people will stop caring and they might chose to leave the game earlier because of it. Then again my freehold knowledge is still too limited. Maybe they won't even look that awesome anyway or their use will be just surprisingly mediocre. And we are speaking about nothing here. Nothing that will overly excite us for long when the time has come. Could also be.
Caww wrote: » If Freeholds have enough turnover due to destruction from Node Wars then most players are not going to want to constantly pony up gold purchased for real money, it just becomes too expensive and tedious.
Liniker wrote: » I find it hilarious when people come to the forums of an mmorpg that is being funded by former """sweatlord""" guild leader that reads these conversations, with many of the AoC developers also falling in that category, and people with their huge 400 IQ brain think its actually a good idea when they are giving feedback to insult and make fun of hardcore players, guild leaders, and make those statements thinking this is going to do them any favours 😂😂 carry on,
Dripyula wrote: » But I admit that I do not know much about freeholds yet and from what I've read here... I come to more & more doubt they will be tha~t exciting. Only time will tell.
Caww wrote: » just so you know, they did a big stream on Freeholds back in July, stream video:https://ashesofcreation.com/news/2023-07-01-development-update-with-freehold-preview article:https://ashesofcreation.com/news/2023-07-14-exploring-the-boundless-opportunities-of-freeholds
Mag7spy wrote: » Its simple just support raids on territories and than pvp to take spots. If someone has something you want there is no reason to not pvp and try to take it.
Caww wrote: » Dripyula wrote: » But I admit that I do not know much about freeholds yet and from what I've read here... I come to more & more doubt they will be tha~t exciting. Only time will tell. just so you know, they did a big stream on Freeholds back in July, stream video:https://ashesofcreation.com/news/2023-07-01-development-update-with-freehold-preview article:https://ashesofcreation.com/news/2023-07-14-exploring-the-boundless-opportunities-of-freeholds
Dripyula wrote: » Caww wrote: » just so you know, they did a big stream on Freeholds back in July, stream video:https://ashesofcreation.com/news/2023-07-01-development-update-with-freehold-preview article:https://ashesofcreation.com/news/2023-07-14-exploring-the-boundless-opportunities-of-freeholds Many thanks for that, my good stuff linking god. Mag7spy wrote: » Its simple just support raids on territories and than pvp to take spots. If someone has something you want there is no reason to not pvp and try to take it. The reason for my current Vampire esthetic is V Rising. A game in which there where PvP & PvE servers. Most players got really deep into the castle building scene of it and did not played the game for the PvP aspects of it. On some servers you could always destroy castles. On others you simply could not. On servers where you could, castles were build around repelling attacks, became ugly honeycomb meta abominations and never looked pleasing and immersive. And now the fanbase pretty much made it sound like "nodes are shared among everyone but freeholds are private houses for players". But there will not be a PvE server system for Ashes. I love the game though. Everything what I saw from it so far and do not want that players abandon it because PvP always "wrecks their houses". I've got a ton of questions around the whole ordeal but they all boil down to one thing. And that is; Will owning a freehold feel like a fun thing or will it feel so obnoxious that one cannot be bothered if they do NOT have +10 other players at the ready, 10/24 hours every day, or else their freehold gets taken from them by another group of players? To say it in the words of the wise balding man Asmongold" MMO's somehow need to cater to everyone which is a very hard thing to do. There needs to be allure for the no-lifer sweatlords the same as for the most casual of casuals. I feel WoW classic had that. " Although I guess people will have no problem owning a freehold if they have to join a massive guild for that owns half the server, or whatever a single guild can own in total. And it's other six "child branches" that might even be named like the innitial guild just with a number written at the end... but do not fight each other so that they can all just access everything at the same time or some stuff. The wierd meta's that pop up in my head already and nothing is confirmed anyway. Oh well. Only time will tell. But... Casual motivation > PvP competitive aspect This is why Sea of Thieves has most recently introduced "Safer Sea's" too and the ambushers are fuming. Rare acknowledged that many players just want to enjoy the game's beauty in peace. Get in as many players as possible to be mesmerized by the Ashes of Creation. After this much of a wait the last thing I want is this game to have another "Sea of Thieves journey" with the community being divided for years and the evermore deteriorating tone also making people quit cause they think this is just another toxic hardcore PvP game.
Dripyula wrote: » Liniker wrote: » I find it hilarious when people come to the forums of an mmorpg that is being funded by former """sweatlord""" guild leader that reads these conversations, with many of the AoC developers also falling in that category, and people with their huge 400 IQ brain think its actually a good idea when they are giving feedback to insult and make fun of hardcore players, guild leaders, and make those statements thinking this is going to do them any favours 😂😂 carry on, This was a 100% explanation with 0% insults. Facts aren't insults. No-lifers think they are all the rage when in fact barely anyone cares about them. Games have to attract mostly people who want to relax if they wanna stay relevant for a long time. If there is too much sweatlord content in the game and not enough chill content, people jump off fast. How about just saying yes you wanna show off and feel like the King of the literal hill. Nothing wrong about that. But do not act like it wouldn't be all for ego and me pointing it out is bullying or insulting or something around the lines. But I admit that I do not know much about freeholds yet and from what I've read here... I come to more & more doubt they will be tha~t exciting. Only time will tell.
Caww wrote: » saying that people who keep the game alive are the casuals, carebears and the tomato farmers isnt true. people who log in everyday and play for a few hours and do a different things keep the game alive.
Depraved wrote: » or..theres enough sweatlords to fill up the 10k population with just sweatlords...
Dripyula wrote: » Must know the reasoning behind it.
daveywavey wrote: » Dripyula wrote: » Imagine the players build some kind of capitol/metropolis with the highest city type node level. And it is a HUUUUGE city that might be the absolute, most impressive looking city on the entire server. How come that the best "forge" for example isn't also there? It is THE CITY!! Why would some PLEB players private little freehold forge be better than the one inside the city? Must know the reasoning behind it. Elitism.
Dripyula wrote: » Imagine the players build some kind of capitol/metropolis with the highest city type node level. And it is a HUUUUGE city that might be the absolute, most impressive looking city on the entire server. How come that the best "forge" for example isn't also there? It is THE CITY!! Why would some PLEB players private little freehold forge be better than the one inside the city? Must know the reasoning behind it.