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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Freehold Boundaries, thinking OUTSIDE the box
Botagar
Member, Alpha One, Alpha Two, Early Alpha Two
Terrain is almost never these nice rectangular portions of land... so lets embrace the weird and funky curves of nature and enable us define our freehold boundaries through laying claim markers or stakes.
I believe the following graphics illustrates my point.
What we need to break free from:
or
What we could have:
As long as the total contiguous area isn't greater than a set threshold for that claim type, all should be fine right?
Thank you for listening to my TED talk.
I believe the following graphics illustrates my point.
What we need to break free from:
or
What we could have:
As long as the total contiguous area isn't greater than a set threshold for that claim type, all should be fine right?
Thank you for listening to my TED talk.
2
Comments
As long as they're doing the shaping, I'm good with it. But I don't think it's something that we should be able to do ourselves.
The devs can make a terrain mask where it's safe to place a freehold, and anywhere outside that mask is reserved for towns/roads/poi/nodes/dungeons/events.
Anywhere inside that Freehold Terrain Mask is our playground.