Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Are you starting to realize what AoC is? Loss is part of the game lol.
If you want to spend time splitting your stuff between banks randomly, that can be a stat, it will also mean you aren't being efficient with your time though that will have a price on your progression as well. IE if you are casual and spending at minimum a hour going to every city to get your stuff it will eat away at your time heavy.
Not as much time eaten as refarming all the resources lol. Also, you would only need to retrieve resources when you want to repair.
IT actually would be more time taken, and I'm talking about spreading to a bunch of nodes (you need to eb mindful of distance and not having it in vassal nodes).
This all depends how much back and forth you need to do and how complex the systems are having certain resources that don't grow in all places. You could be spending hours going back and forth, instead of using that time more effectively.
If you split it for 2 nodes and spent equal time per one building up resources in more areas it wouldn't be as bad. But trying to split between 3 areas that are not vassal connected is eating your time heavily.
And if you can only craft in a certain location (or those locations have bonuses that make you do) , you are having high risk moving all your mats back and forth.
I could write more on this but that short form should get the point across.
What are your reasoning for this? I'm expecting there to be a cost and cooldowns for a lot of things.
You might be able to repair more than 1 piece of gear at a time but I don't know how much you could stash. Of course, when the t3 node gets sieged, you'll need to move the resources from the t1 to another t1.
Why not vassal nodes? Am I missing something?
I'm not talking in terms of repairing your gear, I'm talking about if you are a casual player trying to do life skilling. Repair should be pretty easy and straight forward compared to other things.
Also teleporting across the area, i expect a cost in relation to that and a cooldown and we learn more as development progresses.
If you go to some of the vassal (the lower lvl ones so 3 and below) those are all destroyed if the 3 is loss. So i suppose you could work with your storage between those levels though.
Which means part of the best way to play the game is to find ways to lower, mitigate or remove that loss.