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Ownership = will to defend. How many will be owners?

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Comments

  • Mag7spyMag7spy Member, Alpha Two
    BlackBrony wrote: »
    Percimes wrote: »
    Neurath wrote: »
    Vendor and bank are available from t1.

    :D
    Yes, but are you expecting a peddler and a guy with a chest that can offer basic storage, like a 4-6 slots for your Tetris bags; or are you expecting a well connected trader, offering goods from beyond the sea, and a respectable banker owning a magic safe capable of warehouse level of storage? Said banker being behind a counter onto which a pen is linked with a delicate chain of course...

    Well, see, when you put it that way, all I can read is "this is for hardcore players, normal players won't care about it".
    No one likes losing shit, therefore why would a casual risk having all of their goods on one single node? Even if it takes time, the smart choice is to spread evenly and have a base of operations.
    Casuals won't be making huge money, they might not even be able to afford rare items

    Are you starting to realize what AoC is? Loss is part of the game lol.

    If you want to spend time splitting your stuff between banks randomly, that can be a stat, it will also mean you aren't being efficient with your time though that will have a price on your progression as well. IE if you are casual and spending at minimum a hour going to every city to get your stuff it will eat away at your time heavy.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    BlackBrony wrote: »
    Percimes wrote: »
    Neurath wrote: »
    Vendor and bank are available from t1.

    :D
    Yes, but are you expecting a peddler and a guy with a chest that can offer basic storage, like a 4-6 slots for your Tetris bags; or are you expecting a well connected trader, offering goods from beyond the sea, and a respectable banker owning a magic safe capable of warehouse level of storage? Said banker being behind a counter onto which a pen is linked with a delicate chain of course...

    Well, see, when you put it that way, all I can read is "this is for hardcore players, normal players won't care about it".
    No one likes losing shit, therefore why would a casual risk having all of their goods on one single node? Even if it takes time, the smart choice is to spread evenly and have a base of operations.
    Casuals won't be making huge money, they might not even be able to afford rare items

    Are you starting to realize what AoC is? Loss is part of the game lol.

    If you want to spend time splitting your stuff between banks randomly, that can be a stat, it will also mean you aren't being efficient with your time though that will have a price on your progression as well. IE if you are casual and spending at minimum a hour going to every city to get your stuff it will eat away at your time heavy.

    Not as much time eaten as refarming all the resources lol. Also, you would only need to retrieve resources when you want to repair.
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    Mag7spy wrote: »
    BlackBrony wrote: »
    Percimes wrote: »
    Neurath wrote: »
    Vendor and bank are available from t1.

    :D
    Yes, but are you expecting a peddler and a guy with a chest that can offer basic storage, like a 4-6 slots for your Tetris bags; or are you expecting a well connected trader, offering goods from beyond the sea, and a respectable banker owning a magic safe capable of warehouse level of storage? Said banker being behind a counter onto which a pen is linked with a delicate chain of course...

    Well, see, when you put it that way, all I can read is "this is for hardcore players, normal players won't care about it".
    No one likes losing shit, therefore why would a casual risk having all of their goods on one single node? Even if it takes time, the smart choice is to spread evenly and have a base of operations.
    Casuals won't be making huge money, they might not even be able to afford rare items

    Are you starting to realize what AoC is? Loss is part of the game lol.

    If you want to spend time splitting your stuff between banks randomly, that can be a stat, it will also mean you aren't being efficient with your time though that will have a price on your progression as well. IE if you are casual and spending at minimum a hour going to every city to get your stuff it will eat away at your time heavy.

    Not as much time eaten as refarming all the resources lol. Also, you would only need to retrieve resources when you want to repair.

    IT actually would be more time taken, and I'm talking about spreading to a bunch of nodes (you need to eb mindful of distance and not having it in vassal nodes).

    This all depends how much back and forth you need to do and how complex the systems are having certain resources that don't grow in all places. You could be spending hours going back and forth, instead of using that time more effectively.

    If you split it for 2 nodes and spent equal time per one building up resources in more areas it wouldn't be as bad. But trying to split between 3 areas that are not vassal connected is eating your time heavily.

    And if you can only craft in a certain location (or those locations have bonuses that make you do) , you are having high risk moving all your mats back and forth.

    I could write more on this but that short form should get the point across.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    you only need to locate the Metro Scientific Node and have the resources on the edges of the land. Can't state how long it would take because I don't know the capacities of the banks in the t1 nodes. However, there's no back and forth because you'd be in the area for business.
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    you only need to locate the Metro Scientific Node and have the resources on the edges of the land. Can't state how long it would take because I don't know the capacities of the banks in the t1 nodes. However, there's no back and forth because you'd be in the area for business.

    What are your reasoning for this? I'm expecting there to be a cost and cooldowns for a lot of things.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    The reasoning is simple. You take the fast travel with no resources, take the resources, repair a piece of gear in the science node, use the fast travel airship to the next spot, take the resources, repair the next piece of gear, use the fast travel etc.

    You might be able to repair more than 1 piece of gear at a time but I don't know how much you could stash. Of course, when the t3 node gets sieged, you'll need to move the resources from the t1 to another t1.
    2a3b8ichz0pd.gif
  • BlackBronyBlackBrony Member, Alpha Two
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    BlackBrony wrote: »
    Percimes wrote: »
    Neurath wrote: »
    Vendor and bank are available from t1.

    :D
    Yes, but are you expecting a peddler and a guy with a chest that can offer basic storage, like a 4-6 slots for your Tetris bags; or are you expecting a well connected trader, offering goods from beyond the sea, and a respectable banker owning a magic safe capable of warehouse level of storage? Said banker being behind a counter onto which a pen is linked with a delicate chain of course...

    Well, see, when you put it that way, all I can read is "this is for hardcore players, normal players won't care about it".
    No one likes losing shit, therefore why would a casual risk having all of their goods on one single node? Even if it takes time, the smart choice is to spread evenly and have a base of operations.
    Casuals won't be making huge money, they might not even be able to afford rare items

    Are you starting to realize what AoC is? Loss is part of the game lol.

    If you want to spend time splitting your stuff between banks randomly, that can be a stat, it will also mean you aren't being efficient with your time though that will have a price on your progression as well. IE if you are casual and spending at minimum a hour going to every city to get your stuff it will eat away at your time heavy.

    Not as much time eaten as refarming all the resources lol. Also, you would only need to retrieve resources when you want to repair.

    IT actually would be more time taken, and I'm talking about spreading to a bunch of nodes (you need to eb mindful of distance and not having it in vassal nodes).

    Why not vassal nodes? Am I missing something?

  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    The reasoning is simple. You take the fast travel with no resources, take the resources, repair a piece of gear in the science node, use the fast travel airship to the next spot, take the resources, repair the next piece of gear, use the fast travel etc.

    You might be able to repair more than 1 piece of gear at a time but I don't know how much you could stash. Of course, when the t3 node gets sieged, you'll need to move the resources from the t1 to another t1.

    I'm not talking in terms of repairing your gear, I'm talking about if you are a casual player trying to do life skilling. Repair should be pretty easy and straight forward compared to other things.

    Also teleporting across the area, i expect a cost in relation to that and a cooldown and we learn more as development progresses.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    You don't repair your own gear. You become a gatherer and get the resources. You use the crafters stalls in the nodes to repair gear. You can't repair and gatherer high end resources at the same time.
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    BlackBrony wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    BlackBrony wrote: »
    Percimes wrote: »
    Neurath wrote: »
    Vendor and bank are available from t1.

    :D
    Yes, but are you expecting a peddler and a guy with a chest that can offer basic storage, like a 4-6 slots for your Tetris bags; or are you expecting a well connected trader, offering goods from beyond the sea, and a respectable banker owning a magic safe capable of warehouse level of storage? Said banker being behind a counter onto which a pen is linked with a delicate chain of course...

    Well, see, when you put it that way, all I can read is "this is for hardcore players, normal players won't care about it".
    No one likes losing shit, therefore why would a casual risk having all of their goods on one single node? Even if it takes time, the smart choice is to spread evenly and have a base of operations.
    Casuals won't be making huge money, they might not even be able to afford rare items

    Are you starting to realize what AoC is? Loss is part of the game lol.

    If you want to spend time splitting your stuff between banks randomly, that can be a stat, it will also mean you aren't being efficient with your time though that will have a price on your progression as well. IE if you are casual and spending at minimum a hour going to every city to get your stuff it will eat away at your time heavy.

    Not as much time eaten as refarming all the resources lol. Also, you would only need to retrieve resources when you want to repair.

    IT actually would be more time taken, and I'm talking about spreading to a bunch of nodes (you need to eb mindful of distance and not having it in vassal nodes).

    Why not vassal nodes? Am I missing something?

    If you go to some of the vassal (the lower lvl ones so 3 and below) those are all destroyed if the 3 is loss. So i suppose you could work with your storage between those levels though.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    You don't want vassal nodes because people will siege t3 and above for the freehold loot. You don't want your resources locked in to a siege situation. You want to be able to move your resources freely.
    2a3b8ichz0pd.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Mag7spy wrote: »
    Are you starting to realize what AoC is? Loss is part of the game lol.
    I mean, it is.

    Which means part of the best way to play the game is to find ways to lower, mitigate or remove that loss.
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