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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
New Pet Types
Botagar
Member, Alpha One, Alpha Two, Early Alpha Two
Currently, we have 3 main archetypes of pets: Combat, Cosmetic and Summoner Pets.
I would like to propose a 4th type as I can see quite a bit of exciting design space for this...
~ Artisan Pets ~
And further split into Gathering support pets and Processing support pets.
I have to admit I don't have any smashing ideas for processing support pets so I'll focus on gathering.
Gathering Pets
- Imagine you're going out looking for wood with a particular trait. Instead of just running around aimlessly, you can summon your tree spirit pet and depending on the type of tree spirit and how you've configured/skilled it, it starts to wander around the area around you hopping tree to tree until if finds what you're looking for, then it comes back to you and leads you to the resource.
- Idea extended from this post: Have a pig pet that can sniff out truffles, tubers and edible roots for you to harvest.
- A dog pet specialised in tracking small animal prey. You have your pet "sniff" something like a "rabbit pelt" and it'll start tracking down the rabbits in your area.
- A semi-sentient floating piece of rock that glows in the presence of a certain kind of mineral.
- A magic attuned weasel that seeks out herbs
- A tamed goblin that just finds either random trash in the world or the occasional treasure/gold
Any other thoughts/ideas for more pet types or functions pets can be involved in?
2
Comments
Honestly i like the idea alot expands on the artisan system more while at the same time giving pets more uses other than just combat and looking cute
And definitely the "ability to handle" these pets can be tied to your progression along that artisan route.
Maybe even some rare combat pets can evolve an artisan ability side to them as you become master/grandmaster etc...
I think doing this would unlock much more depth in the pet system than what we see implemented in other games now.
Yes! Coming back to the pig, I can see a process where you feed it certain food items and when it breeds, there's a chance that the offspring gets a skill related to said food items.
ie. Feed a regular pig truffles and theres a chance that one (or some) of its piglet's gets "Truffle seeking lvl 1", and you can keep stacking more truffle, or maybe feed that generation mushrooms to get "Truffle seeking lvl 1, Mushroom seeking lvl 1".