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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Crafting system might be limited
Liniker
Member, Alpha One, Alpha Two, Early Alpha Two
I'm sorry to be the one to tell you guys. But Crafting professions are actually harder to obtain than Processing by design.
https://youtu.be/B_2SFbN8PP8?t=1260
timestamp 21:00
"The difficulty of acquiring and completing certain things actually elevates from gatherer to processor to crafter - the crafter will be the most difficult branch of the artisanship tree in order to achieve the highest type of essential performance but that's intended and the reason why is because it's sort of built on a foundational system where this pyramid of supply chain exists from the gatherer to the processor to eventually the crafter at the top and it does become a little bit more difficult in that regard"
- Steven Sharif, July 2020
Yes, it is very, very unlikely that you will get to be a master or grandmaster crafter as a casual or a solo player, at least not in a timely manner to allow you to even get close to any guild-crafter that will dominate the local market, and if you think you may get there because there isn't any explicit statement that says otherwise, well, when the crafting showcase drops it will be freeholds 2.0 for you.
The game, especially the endgame content, was never meant to be friendly to solo/casual players.
just adding some more input:
And that's ok - because with processing, due to the family system, even if there are only 2000 freeholds, that can still provide for over 15 000 players access to the T4 and T5 processing professions.
https://youtu.be/B_2SFbN8PP8?t=1260
timestamp 21:00
"The difficulty of acquiring and completing certain things actually elevates from gatherer to processor to crafter - the crafter will be the most difficult branch of the artisanship tree in order to achieve the highest type of essential performance but that's intended and the reason why is because it's sort of built on a foundational system where this pyramid of supply chain exists from the gatherer to the processor to eventually the crafter at the top and it does become a little bit more difficult in that regard"
- Steven Sharif, July 2020
Yes, it is very, very unlikely that you will get to be a master or grandmaster crafter as a casual or a solo player, at least not in a timely manner to allow you to even get close to any guild-crafter that will dominate the local market, and if you think you may get there because there isn't any explicit statement that says otherwise, well, when the crafting showcase drops it will be freeholds 2.0 for you.
The game, especially the endgame content, was never meant to be friendly to solo/casual players.
just adding some more input:
And that's ok - because with processing, due to the family system, even if there are only 2000 freeholds, that can still provide for over 15 000 players access to the T4 and T5 processing professions.
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Comments
they require you to be citizen of a specific type of node and miss out on a LOT of features from other nodes
and for that you literally need in-node housing (or freehold, lol)
Is there no other way to make something difficult?
Also I think joining a guild will not automatically ensure that the former solo player will have an easy life.
Only access to materials might be easier and only if there is no competition within the guild.
Only a select few who have shown that they're trustworthy will be given that status from the guild. Why risk funneling resources to a potential guild leaver?
I think that gate keeping will def happen.
In-node housing is not apartments. It's the very limited amount of houses you have to acquire like freeholds. Apartments are enough for citizenship, and that has to be fine for all the crafting needs.
As for access to node services, it looks like it's probably going to be enough to live in a vassal node to get access to the parent nodes services, and parent nodes also let the vassal nodes adopt some of the benefits from the type of node the parent is, even if the vassal node is a different type.
We'll need confirmation of course, but maybe we'll get that next month.
Yea there's a lot that we don't know, even with the freeholds and the intricacies of the system, there's a lot of testing to do in A2
Everyone stay calm. No panic.
u like them hard eh?
This all tracks as a normal process when comparing gathering to processing to crafting. He spoke similarly to us about it in a past interview.
But, also the more people you this is not the game for you, the less final crafting products you need anyway.
Yeah, and I bet you gathering mats will be worth nothing xD
Gathering is how I will get my freehold empire.
I'm not specifically targeting crafting per se but the general number of times I have heard this is not the game for you.
The hilarious thing will be if the game isn't for the people who claim the game isn't for others in the end lol.
Just makes me think of Segways and New Coke.