RandyBK wrote: » Talked about it on the Discord couple times and collected people’s thoughts to put into a post. My question is what do you think each class should get as a utility?
RandyBK wrote: » Some ideas talked about already: Bard - No ideas yet Cleric - Dispell evil magic like curses on a locked chess Fighter - Ability to mantle or climb certain terrain to provide new vantage points Mage - Reveal hidden runes, get rid of magical barriers Ranger - Able to scout with animal companion/ping enemies Rogue - Spyglass able to see farther away, grappling hook Summoner - Able to summon physical platforms to help groups cross treacherous terrain like lava Tank - Able to life heavy gates or clear debris to reveal new paths