Rainwolffield wrote: » I’m curious about the mechanics of bosses mixed with PvP. So basically my question is this. If you and your team are out in the world fighting a boss like the Cyclops and another group of people Run in and start to attack your group, then shouldn’t that boss see the new group of people as being more dangerous to itself? It the bosses “thoughts” this new group are obviously there to kill it as well and this is a secondary wave. I think this would fit great within your risk Vs Rewards gameplay mechanic or loop. One it would make people think twice about the idea of attacking engaged players because you could end up fighting the group you just ganked and the mobs at the exact same time. I have played Lineage (both) and ArcAge and both had very interesting systems. It seems that in AOC you are leaning more towards lineage who’s risk/reward system had glaring holes. Maybe you have ideas around that. I just thought this would be one interesting idea with how you guys at AOC are always weighing risk vs reward.