Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ingame Languages toggling
Frufire
Member, Alpha Two, Early Alpha Two
Greetings!
I was wondering if the game would offer some sort of language setting for when interacting in proximity with other players. The input entered by the player into the chat box would be their IRL language of choice, however, the output for this proximity chat would have several options. The first option being common, delivering the msg as entered while other options would be racial specific, and this output if not "known" by the nearby players would make the text seem garbled or output something a kin to *Speaks in foreign language* .
Thanks again for your time!
-Frufire
I was wondering if the game would offer some sort of language setting for when interacting in proximity with other players. The input entered by the player into the chat box would be their IRL language of choice, however, the output for this proximity chat would have several options. The first option being common, delivering the msg as entered while other options would be racial specific, and this output if not "known" by the nearby players would make the text seem garbled or output something a kin to *Speaks in foreign language* .
Thanks again for your time!
-Frufire
" What do you mean a book I cannot have?"
- Frufire
- Frufire
2
Comments
Language-specific lexicons in the game from a lore and immersion standpoint. These do not have real player-to-player implications.[2]