Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
What's to be done about over-crowding certain areas/servers?
ravnoscc
Member, Settler, Kickstarter
Could someone enlighten me on what game mechanics/strategies will be in place to lessen the burden of overcrowded areas? Will the server population be limited enough to keep this from occurring, but unlimited enough to make the world feel lively in the lively areas? How can we accomplish this?
Thanks.
Thanks.
0
Comments
I'm not pretending to know the solution either.
1. Go through the gate
2. Choose a direction
3. Start walking and don’t look back
kill them all
You might decide it's not worth your time and move on. But the design of the game is such that this will be a frequent consideration you have to make.
They same goes for harvesting gatherables. No longer is it a rush to get the first hit on a tree or a rock so you get the claim for the resources. Now if you do the person you beat could very well kill you and take it for themselves.
My understanding is that the whole world (or a lot of it) "starts at level 1" and advances with each node. So, if one area is over crowded, then you have the option to go explore a less populated area and begin working to advance that other node. It's going to be completely up to the players which nodes they want to grow, and population will play a factor - for better or worse.
If there's 200 people in an area then there's 200 people in an area and you'll see them all.
"Thankfully Ashes is actually trying to be an MMO unlike most modern "MMOs" so there is no sharding or layering or rendering or instancing or channeling players out when there's more than 20 people in an area.
If there's 200 people in an area then there's 200 people in an area and you'll see them all."
^ This comment by Talents makes my quite happy! I detest layering and sharding... makes a game feel dead at times, when in reality, numerous players are there at that location on the given server.