Noaani wrote: » Need more information on the idea, but it sounds to me like you are talking about the certificate being a drop from mobs. If this is the case, guilds will still dominate. Excluding others from content is a specialty many guilds excel at.
Fantmx wrote: » The example that was given is obtaining favor for activities in a divine node and potentially being to use that favor to bid on or buy a freehold.
HumblePuffin wrote: » Fantmx wrote: » Scientific could revolve around finding rare recipes for the node, economic maybe collecting debts. Etc etc you get the idea. Maybe even have these tasks take you near the freehold plots so before you bid you’re able to get an idea of what the parcels looks like. one type of science mentioned was archeology which can lead to discovering dungeons and such.
Fantmx wrote: » Scientific could revolve around finding rare recipes for the node, economic maybe collecting debts. Etc etc you get the idea. Maybe even have these tasks take you near the freehold plots so before you bid you’re able to get an idea of what the parcels looks like.
NiKr wrote: » Noaani wrote: » Need more information on the idea, but it sounds to me like you are talking about the certificate being a drop from mobs. If this is the case, guilds will still dominate. Excluding others from content is a specialty many guilds excel at. You should really watch at least a retelling of that stream Steven said they're thinking about having char-bound certificates that you get for doing node-related activities (differentiated by type of the node). This could still be potentially locked by guilds, but would probably be waaaay harder to do.
Noaani wrote: » it all just seems a little pathetic.
Noaani wrote: » What I dont get is - guilds blocking content is known to be something that happens in Ashes.
Abarat wrote: » Noaani wrote: » What I dont get is - guilds blocking content is known to be something that happens in Ashes. L O L.... nothing is known to happen in Ashes. it is not a game yet. What is up? You seem intent on just making things up that are negative and game breaking. I suggest a puppy from the shelter. It will benefit both of you.
NiKr wrote: » Noaani wrote: » it all just seems a little pathetic. It's just the classic clash of "what director wants" and "what people dislike". Like I said as soon as we saw the feedback to the freehold showcase - Intrepid are already considering changes to their system. I expect them to go even further.
Mag7spy wrote: » This 100% looks lame to me random housing everywhere and a lack of meaning.
Noaani wrote: » [ Steven has outright said it will happen in Ashes.
Abarat wrote: » Noaani wrote: » [ Steven has outright said it will happen in Ashes. OK. we are getting somewhere. you are citing sources. It's new and it's good. Please reference where Steven said that content blocking will happen in Ashes?
George_Black wrote: » https://ashesofcreation.wiki/Hunting_certificates Facts: Hunting certificates are BoP Can be sold to hunter npcs for gold. Gold is tradable. They help with immersion since creatures shouldnt carry gold, but pretty much function like BoP, solid valued "Trash" inventory items, in order to link the death of mobs to grind gains, xp, gold, mats/parts... Will not work as RMT or guild limitation restrictions, for significant objectives such as freeholds etc etc. All you need to do is have "finders keepers" enabled in a group and designate a guy to pick up all the loot. When the time comes, that guy will exchange the certificates for whatever purpose you need them to. The speed with wich an organized group grinds is faster than individual effort, so there... This leaves the smaller activities, in which RMT can be countered, such as becoming the leader of a divine node, assuming that certain spiritual hunting certificates are required and only one person can become the leader. But you cant counter guild/group boosting. The design of the hunting certificates will function in many areas of the mmo, will overcome a few behavioural problems, but the feeeholds isnt one of them. Imo it's good news that freeholds require group effort.
rocsek wrote: » George_Black wrote: » https://ashesofcreation.wiki/Hunting_certificates Facts: Hunting certificates are BoP Can be sold to hunter npcs for gold. Gold is tradable. They help with immersion since creatures shouldnt carry gold, but pretty much function like BoP, solid valued "Trash" inventory items, in order to link the death of mobs to grind gains, xp, gold, mats/parts... Will not work as RMT or guild limitation restrictions, for significant objectives such as freeholds etc etc. All you need to do is have "finders keepers" enabled in a group and designate a guy to pick up all the loot. When the time comes, that guy will exchange the certificates for whatever purpose you need them to. The speed with wich an organized group grinds is faster than individual effort, so there... This leaves the smaller activities, in which RMT can be countered, such as becoming the leader of a divine node, assuming that certain spiritual hunting certificates are required and only one person can become the leader. But you cant counter guild/group boosting. The design of the hunting certificates will function in many areas of the mmo, will overcome a few behavioural problems, but the feeeholds isnt one of them. Imo it's good news that freeholds require group effort. From the most recent Q&A at Ashen Forge Steven said their may be other things involved in obtaining a freehold, not just gold. Gold will be part of it, but there may be other things that will be required that a group of people can't just pass off. Such as renown, types of certificates, etc. There should be an INFO drop sometime this week. to shed a bit more light on Freeholds.
George_Black wrote: » rocsek wrote: » George_Black wrote: » https://ashesofcreation.wiki/Hunting_certificates Facts: Hunting certificates are BoP Can be sold to hunter npcs for gold. Gold is tradable. They help with immersion since creatures shouldnt carry gold, but pretty much function like BoP, solid valued "Trash" inventory items, in order to link the death of mobs to grind gains, xp, gold, mats/parts... Will not work as RMT or guild limitation restrictions, for significant objectives such as freeholds etc etc. All you need to do is have "finders keepers" enabled in a group and designate a guy to pick up all the loot. When the time comes, that guy will exchange the certificates for whatever purpose you need them to. The speed with wich an organized group grinds is faster than individual effort, so there... This leaves the smaller activities, in which RMT can be countered, such as becoming the leader of a divine node, assuming that certain spiritual hunting certificates are required and only one person can become the leader. But you cant counter guild/group boosting. The design of the hunting certificates will function in many areas of the mmo, will overcome a few behavioural problems, but the feeeholds isnt one of them. Imo it's good news that freeholds require group effort. From the most recent Q&A at Ashen Forge Steven said their may be other things involved in obtaining a freehold, not just gold. Gold will be part of it, but there may be other things that will be required that a group of people can't just pass off. Such as renown, types of certificates, etc. There should be an INFO drop sometime this week. to shed a bit more light on Freeholds. Certificates wont help with this issue.