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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Suggestions of Node growth through Freehold Annexation and Freehold Defenses.
willsummon
Member, Alpha Two
Like many, I have a few suggestions I hope help in the efforts of making Ashes of Creation the best game it can be.
While Freeholds are going to be near late game, one idea to help keep more nodes being made into cities would be to offer freeholds near expedition (stage 1) and encampments (stage 2), with those freeholds being annexed into the village, or later city, as the node grows.
The logic comes from the history of homesteading in the Wild West of the U.S. Where a small fort was put up, homes would be build around the fort. Eventually, the fort would expand to include those homes and make a small city.
Now, it is logically to get that nodes will be set to have a preset shape and distance at each stage. To prevent bugs. So, when land titles are bid on, the title can list which stage of a node the freehold will be annexed into the city, or if the freehold will even be outside of a metropolis.
This gives players a choice of building and eventually becoming part of a city, or stating out in the rural area.
Now, given that each stage of the node will have different buildings, an annexed freehold might be moved around. That being said, every city has its "rich founding neighborhoods". That is what these freeholds could be.
Having players be part of building a node from a start in this way will help invest emotional interest in protecting and keeping that node healthy.
Further, having freeholds right outside of a node, at any stage will make the area more alive and attract passing by players to check the area out more.
On Freehold defenses. Regardless of the game, any previous game that has home crafting house that could be threaten offer the option of walls/gates, with options of having guards, building traps, or both.
A Freehold is player's Keep.
When a freehold is under siege, no player wants to have attacking players coming from all sides, so walls/fencing and gates around the nodes are a logically request.
As for guards. There could be the option of having one of the plots of the freehold have a small garrison, with the level of upgrades in the garrison determination number of guards, type of guards, and strength/power of each guard.
Also, there is the option of traps and having pet beasts guard (for those into husbandry). And maybe option of a plot being used as a guard tower/archer roast.
In addition, this will making freeholds in cities more important when the city is attacked. No attacking player is going down towards the freehold neighborhood, allowing for choke points in the city under siege.
On another note. Since there will be underground, I wonder how an underground metropolis would look like in Ashes of Creation.
Thank for reading,
Will Summon.
While Freeholds are going to be near late game, one idea to help keep more nodes being made into cities would be to offer freeholds near expedition (stage 1) and encampments (stage 2), with those freeholds being annexed into the village, or later city, as the node grows.
The logic comes from the history of homesteading in the Wild West of the U.S. Where a small fort was put up, homes would be build around the fort. Eventually, the fort would expand to include those homes and make a small city.
Now, it is logically to get that nodes will be set to have a preset shape and distance at each stage. To prevent bugs. So, when land titles are bid on, the title can list which stage of a node the freehold will be annexed into the city, or if the freehold will even be outside of a metropolis.
This gives players a choice of building and eventually becoming part of a city, or stating out in the rural area.
Now, given that each stage of the node will have different buildings, an annexed freehold might be moved around. That being said, every city has its "rich founding neighborhoods". That is what these freeholds could be.
Having players be part of building a node from a start in this way will help invest emotional interest in protecting and keeping that node healthy.
Further, having freeholds right outside of a node, at any stage will make the area more alive and attract passing by players to check the area out more.
On Freehold defenses. Regardless of the game, any previous game that has home crafting house that could be threaten offer the option of walls/gates, with options of having guards, building traps, or both.
A Freehold is player's Keep.
When a freehold is under siege, no player wants to have attacking players coming from all sides, so walls/fencing and gates around the nodes are a logically request.
As for guards. There could be the option of having one of the plots of the freehold have a small garrison, with the level of upgrades in the garrison determination number of guards, type of guards, and strength/power of each guard.
Also, there is the option of traps and having pet beasts guard (for those into husbandry). And maybe option of a plot being used as a guard tower/archer roast.
In addition, this will making freeholds in cities more important when the city is attacked. No attacking player is going down towards the freehold neighborhood, allowing for choke points in the city under siege.
On another note. Since there will be underground, I wonder how an underground metropolis would look like in Ashes of Creation.
Thank for reading,
Will Summon.
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