Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What was a favorite mob from a past game?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
a) What was a favorite mob from a past game?
b) What was the game?
c) What made it special?
(re-posted in correct category, sorry)
b) What was the game?
c) What made it special?
(re-posted in correct category, sorry)
0
Comments
Some of them had special appearances/skins and different abilities/effects, such as poisoning you when you hit them.
Certain Draconians in D&D's Krynn-based games had similar things; One type gave you like 1 turn to move your character away from a dying NPC, or it would explode upon death and do damage to anyone in-range.
a) Skeleton
b) EverQuest
c) Their laugh. Can't forget that even after so many years.
Mainly because they were my main "test of strength" on quite a lot of servers. If I could collect ~10 of them and survive while killing them all - I was strong enough to go do way harder content and I'd be more confident in my pvp strength.
Two Ninjas dueling on a battlefield is always cool.
Certain maps it would appear and run through around and teams that were fighting each other would momentarily forget their differences and chase the yeti for its bonus, then once killed fighting each other recommenced.. A large risk for self to try to obtain the bonus as you could be killed by your enemy team at any time...
I liked the idea in pvp skirmishes and even sieges to have such a random element perhaps come in at some time to throw a wild card into the fight.
Asheron's Call
Cool and mysterious
A: This Tall Alien looking mf(a.k.a Original Sin Warden) from Lineage 2 and his 7 sins minions.
Slave of Warth
Slave of Pride
Slave of Greed
Slave of Envy
Slave of Sloth
Slave of Lust
Slave of Gluttony
Q: c) What made it special?
Fighting against him and his minions(on low/average gear) was almost always a chaotic experience that would push your party to its limits, they were some of the very few monsters in Lineage 2 that had extreme RNG AI's.
They had chances to ignore taunts, changed their targets at unexpected times with sudden bursts and AoEs, had very powerful unique offensive/defensive skills they would use against random players/random allies in random frequences, and kinda acted like a fairly cohesive unit in their ever changing unpredictable patterns.
Not to mention the random patterns in which they patrolled around creating the risk of aggoing a second or third Original Sin Warden Group.
Facing off against them with a single party was one of the most amazing PvE experiences (some geared Hero Players would fight them Solo to train and challenge themselves) as sometimes it almost felt like playing against a players party as they kinda nicely fits archetype roles.
Extra edit: Fighting against another players party while this guy and his gang does their best to rekt both sides is a hell of a PvX experience.
Aren't we all sinners?
b) What was the game? FFXI
c) What made it special? I'll never forget leveling Warrior in Garlaige Citadel with my RL friends. We were about level 30 because my theif friend just got Viper Bite weaponskill. We were finally able to skill chain distortion and we had a blackmage in party who had freeze. So we were chaining beetles kills like crazy. The theif(Pinkknight was his name) went out to pull another mob, but fell into a hole in the floor. He was like "Oh shit there is a giant scorpion here chasing me". Without hesitation I jumped down the hole and provoked the giant scorpion. He killed me immediately. Then he proceeded to pull in all my party members and kill us all one by one. The coolest shit I had seen in the game up to that point. I vowed to kill him one day. I was successful in my mission and he dropped the Venomous Claw used to make the Scorpion Harness.
b) What was the game? Guild Wars
c) What made it special? It made a hilarious sound when it died, almost like a a cat had eaten a squeaky door and was trying to excrete it. Used to hunt them down just to hear it! Hahaha
Dungeons&Dragons
It’s a dragon!
Borderlands 2
They wear a helmet that if you shoot off they go berzerk and kill anyone and everyone they can and doing so levels them up, you were even rewarded by killing them after a rampage as they triple the xp you would of gotten if you killed the mobs yourself.